Register to post in forums, or Log in to your existing account
 
:
Search found 11 matches for:
Page 1 of 1
Author Message
  Topic: Highlights and MonsterBold
BartzS

Replies: 4
Views: 4344

PostForum: zMUD General Discussion   Posted: Thu Jul 06, 2006 8:17 am   Subject: Highlights and MonsterBold
I'm having some trouble getting all the critters in the game I play (GemStone IV) highlighted in Zmud. They have a feature called "MonsterBold" which is supposed to highlight all the monsters' names ...
  Topic: Multiplaying Focus Change Macro
BartzS

Replies: 3
Views: 4373

PostForum: zMUD General Discussion   Posted: Tue Jul 04, 2006 2:34 am   Subject: Multiplaying Focus Change Macro
Okay, really sorry about that, it was really simple...just the name and then the colon. I forgot to make my window names all different! That's probably why it wasn't working before. Yes, I know, pa ...
  Topic: Multiplaying Focus Change Macro
BartzS

Replies: 3
Views: 4373

PostForum: zMUD General Discussion   Posted: Tue Jul 04, 2006 1:49 am   Subject: Multiplaying Focus Change Macro
It didn't work. It ended up just creating a new window named whatever my other one was already named. I wonder if Zmud can even do this... It doesn't seem like it'd be beyond it's abilities. Any o ...
  Topic: Transparancy
BartzS

Replies: 1
Views: 3007

PostForum: zMUD General Discussion   Posted: Mon Jul 03, 2006 7:53 am   Subject: Transparancy
Oh yeah, while I'm here, are there any ways to make the transparancy feature work well? When I use it, any amount of transparancy slows Zmud to a crawl, even when I have no other programs running. I ...
  Topic: Multiplaying Focus Change Macro
BartzS

Replies: 3
Views: 4373

PostForum: zMUD General Discussion   Posted: Mon Jul 03, 2006 7:48 am   Subject: Multiplaying Focus Change Macro
Hi, I'm having trouble setting up macros to change the focus between my tabbed characters in Zmud 7.20. I'd like to be able to just hit a key like F1 and have that character's tab be on top and have ...
  Topic: triggers working when they're not supposed to
BartzS

Replies: 1
Views: 2982

PostForum: zMUD General Discussion   Posted: Tue Sep 28, 2004 6:51 am   Subject: triggers working when they're not supposed to
How come triggers still work when I disable their respective classes?
  Topic: Squelch
BartzS

Replies: 1
Views: 2989

PostForum: zMUD General Discussion   Posted: Sat Sep 25, 2004 6:09 am   Subject: Squelch
How do you do this in Zmud? I couldn't find help on it.
  Topic: Character Settings
BartzS

Replies: 15
Views: 11525

PostForum: zMUD General Discussion   Posted: Fri Sep 24, 2004 8:19 am   Subject: Character Settings
How do I use all of the settings one of my character uses for another one of my characters in Zmud? I tried Import and Database but that doesn't seem to work.
  Topic: Gibberish
BartzS

Replies: 2
Views: 4789

PostForum: zMUD General Discussion   Posted: Sun Sep 05, 2004 9:39 am   Subject: Gibberish
Zmud code has a bunch of gibberish like {[#*@^ etc. Is there a convenient place where all of these signs are explained?
  Topic: Variables within Triggers
BartzS

Replies: 2
Views: 3110

PostForum: zMUD General Discussion   Posted: Wed Sep 01, 2004 5:10 am   Subject: Variables within Triggers
Sorry to post another topic on this but when I went to reply it kept sending be back to the main menu for some reason Confused.

Anyways, what I wanted to know was how to make one trigger work for sev ...
  Topic: Need help with variables inside a trigger
BartzS

Replies: 1
Views: 2679

PostForum: zMUD General Discussion   Posted: Mon Aug 30, 2004 8:52 am   Subject: Need help with variables inside a trigger
If there's 10 different kinds of something, isn't there a way to make just one trigger that would pick up each kind when it was found? If so, how?
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net