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  Topic: [3.25]room.info.brief isn't always description...
Aylorian

Replies: 12
Views: 14591

PostForum: CMUD Beta Forum   Posted: Sat Sep 11, 2010 11:41 pm   Subject: [3.25]room.info.brief isn't always description...
Found another issue with GMCP on Aardwolf:

The room name (still room.info.brief, but soon to be room.info.name) sometimes has ANSI color codes in it. I'd recommend against this. GMCP should be se ...
  Topic: [3.25]room.info.brief isn't always description...
Aylorian

Replies: 12
Views: 14591

PostForum: CMUD Beta Forum   Posted: Fri Sep 10, 2010 6:17 pm   Subject: [3.25]room.info.brief isn't always description...
This is now available on our test port at aardmud.net 6555 - will be in the live MUD sometime next week when we reboot. Thanks for the info!
  Topic: [3.25]room.info.brief isn't always description...
Aylorian

Replies: 12
Views: 14591

PostForum: CMUD Beta Forum   Posted: Thu Sep 09, 2010 10:38 pm   Subject: [3.25]room.info.brief isn't always description...
Oh, I thought of one more thing that CMUD will handle. This is something new I was working on with IRE. It is the Room.WrongDir message. When a player moves in an invalid direction in a room, IRE i ...
  Topic: [3.25]room.info.brief isn't always description...
Aylorian

Replies: 12
Views: 14591

PostForum: CMUD Beta Forum   Posted: Thu Sep 09, 2010 9:30 pm   Subject: [3.25]room.info.brief isn't always description...
name (brief used if name is empty in v3.26)
desc
exits
num
details (sets the User-defined Flags text field for the room for user scripting of room type)

Right now CMUD ignores the numeric value ...
  Topic: [3.25]room.info.brief isn't always description...
Aylorian

Replies: 12
Views: 14591

PostForum: CMUD Beta Forum   Posted: Thu Sep 09, 2010 7:08 pm   Subject: Re: [3.25]room.info.brief isn't always description...
In the case of Aardwolf, it's the room name, so I'm wondering if there's a way to force CMUD to recognize that it's the room name and not the description... Or if this can be added as an option. I'd ...
  Topic: [3.25]GMCP, room.info.exits needs to clear
Aylorian

Replies: 7
Views: 8900

PostForum: CMUD Beta Forum   Posted: Wed Sep 08, 2010 1:32 am   Subject: [3.25]GMCP, room.info.exits needs to clear
This is on our test port now, a room with no exits will appear as:

room.info { "num": 44248, "brief": "The Vault", "zone": "immhomes", "sector": "inside", "flags": "safe", "exits": {}, "coords": ...
  Topic: GMCP in CMUD
Aylorian

Replies: 6
Views: 23654

PostForum: CMUD Beta Forum   Posted: Tue Jul 27, 2010 11:40 pm   Subject: GMCP in CMUD
We have started to implement GMCP in Aardwolf. A very early version of what we have so far can be seen on the Wiki page at http://www.aardwolf.com/wiki/index.php/Clients/GMCP.

There's a lot of mess ...
  Topic: [2.28] ATCP and MCCP default option (low priority idea)
Aylorian

Replies: 7
Views: 7744

PostForum: CMUD Beta Forum   Posted: Sun Mar 28, 2010 5:08 pm   Subject: [2.28] ATCP and MCCP default option (low priority idea)
Actually, CMUD is even smarter than this. Yes, by default both are enabled. But the first time the MUD requests ATCP, CMUD will automatically disable the MCCP. Only if you manually enable MCCP will ...
  Topic: PSUB problem with Aardwolf {rname} tag
Aylorian

Replies: 28
Views: 28805

PostForum: CMUD General Discussion   Posted: Fri Jul 18, 2008 2:23 am   Subject: PSUB problem with Aardwolf {rname} tag
Whether or not the comment on the CR/LF order itself was correct is not the point. I wasn't debating it. My personal interpretation is "irrelevant" given how long it has been that way and apparently s ...
  Topic: PSUB problem with Aardwolf {rname} tag
Aylorian

Replies: 28
Views: 28805

PostForum: CMUD General Discussion   Posted: Thu Jul 17, 2008 10:40 pm   Subject: PSUB problem with Aardwolf {rname} tag
Btw, someone needs to find out why Aardwolf is using LF CR as the newline instead of CR LF. That means that Aardwolf isn't even following the normal Telnet protocols! It almost makes me want to quit ...
  Topic: Redisplaying mud output with Color in tact.
Aylorian

Replies: 64
Views: 70910

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 3:24 am   Subject: Redisplaying mud output with Color in tact.
Btw, given our long relationship, I'd also hope that you'd contact me if you needed anything in a "custom" MUD client too. While I know that MUSHClient is open source now and free, I'd like to stay i ...
  Topic: Redisplaying mud output with Color in tact.
Aylorian

Replies: 64
Views: 70910

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 2:32 am   Subject: Redisplaying mud output with Color in tact.
Aylorian: I'd just like to reiterate that it wasn't you (or anyone else in particular) I was talking about a couple of posts ago, and as far as I know, neither was Zhiroc. I'm not sure where that impr ...
  Topic: Redisplaying mud output with Color in tact.
Aylorian

Replies: 64
Views: 70910

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 2:27 am   Subject: Redisplaying mud output with Color in tact.
Ok, now we're all straight (this is Lasher btw), I was pleasantly surprised this afternoon to learn that Cmud can receive arbitrary IAC,SB ... IAC,SE sequences. It just adds even more value to what we ...
  Topic: Redisplaying mud output with Color in tact.
Aylorian

Replies: 64
Views: 70910

PostForum: CMUD General Discussion   Posted: Fri Jul 11, 2008 1:07 am   Subject: Redisplaying mud output with Color in tact.
Toxic bought this thread to my attention. Here's the response I posted to him in our forums:


"You all missed the main point I made during that discussion which is that these tags are for a specif ...
 
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