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  Topic: New mudstandards.org web site!
Avasyu

Replies: 1
Views: 3714

PostForum: CMUD General Discussion   Posted: Fri Mar 26, 2010 6:10 am   Subject: New mudstandards.org web site!
Hey folks, We have just opened up the site so that anyone can register, post to some selected boards, and of course read everything. However, if you want to contribute directly to the protocol discuss ...
  Topic: MXP Room and Prompt Tags in IRE
Avasyu

Replies: 3
Views: 6123

PostForum: CMUD General Discussion   Posted: Tue Feb 09, 2010 2:59 am   Subject: MXP Room and Prompt Tags in IRE
For interested parties. All IRE games should have this running properly now.
  Topic: MXP Room and Prompt Tags in IRE
Avasyu

Replies: 3
Views: 6123

PostForum: CMUD General Discussion   Posted: Fri Feb 05, 2010 6:47 pm   Subject: MXP Room and Prompt Tags in IRE
Okay, so we should have MXP tags for RName, RDesc, RExits, and Prompt in properly on Achaea, Aetolia, Imperian, and Midkemia now. Lusternia should have it in soon as well. If you experience any proble ...
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Fri Jan 29, 2010 1:11 am   Subject: Automapper with Achaea
Glad to hear it helped!

Hopefully the other games will have it within a few days.
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Thu Jan 28, 2010 5:07 am   Subject: Automapper with Achaea
Okay! PROMPT tags are in Achaea and Imperian.

I will get all the room and prompt tags out to MKO, Aetolia, and Lusternia late this week or the beginning of next week. I have to make a few changes ...
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Wed Jan 27, 2010 11:19 pm   Subject: Automapper with Achaea
We are having a couple problems with doing the prompt tags cleanly, so it will probably be a couple days before they appear.

Sorry!
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Wed Jan 27, 2010 6:38 am   Subject: Automapper with Achaea
Sure thing. I will take a look tomorrow. Is should be trivial to add...
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Wed Jan 27, 2010 6:22 am   Subject: Automapper with Achaea
I see the RDesc being sent in verbose output.

<RNum 1502><RName>Before the entrance to the Tomacula village.</RName>
<RDesc>Isolated and primitive, a small village consisti ...
  Topic: [3.12] MXP with Achaea
Avasyu

Replies: 3
Views: 6224

PostForum: CMUD Beta Forum   Posted: Wed Jan 27, 2010 5:58 am   Subject: [3.12] MXP with Achaea
Woo Hoo!
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Wed Jan 27, 2010 5:46 am   Subject: Automapper with Achaea
Fixed!
  Topic: [3.12] MXP with Achaea
Avasyu

Replies: 3
Views: 6224

PostForum: CMUD Beta Forum   Posted: Wed Jan 27, 2010 5:45 am   Subject: [3.12] MXP with Achaea
Looks like there was a little bug. Thanks for letting us know. Should be working fine now.
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Wed Jan 27, 2010 4:59 am   Subject: Automapper with Achaea
MXP Rooms tags are now in on Achaea and the other games should have them in the next couple of days as producers can find the time to get them put in.
  Topic: IRE and CMUD
Avasyu

Replies: 33
Views: 46166

PostForum: CMUD General Discussion   Posted: Mon Jan 18, 2010 9:57 pm   Subject: IRE and CMUD
It's a long shot, but any chance of getting a text list of rooms and their corresponding room numbers? I've been collecting room numbers, but I still haven't made an appreciable dent in my already ma ...
  Topic: [3.12] Telnet and Automapping (bug?)
Avasyu

Replies: 34
Views: 38519

PostForum: CMUD Beta Forum   Posted: Sat Jan 16, 2010 5:42 pm   Subject: [3.12] Telnet and Automapping (bug?)
This should be fixed now. The Room.Brief should now be capitalized properly.
  Topic: IRE and CMUD
Avasyu

Replies: 33
Views: 46166

PostForum: CMUD General Discussion   Posted: Sat Jan 16, 2010 5:18 pm   Subject: IRE and CMUD
I think that the MCCP problem has been fixed as it was related to another problem.

Please let us know of any other issues you are having.
  Topic: IRE and CMUD
Avasyu

Replies: 33
Views: 46166

PostForum: CMUD General Discussion   Posted: Sat Jan 16, 2010 2:14 am   Subject: IRE and CMUD
Okay, I think I have fixed all the ATCP problems for rooms on Achaea. Test it out and let me know. I am currently testing MXP room tags on Imperian and will add them to Achaea next week unless we have ...
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Fri Jan 15, 2010 11:53 pm   Subject: Automapper with Achaea
Okay, MXP tags are up and running on Imperian. I am going to let them sit there for a couple days and work out any bugs before pushing it out to the other games. Between MXP and ATCP, there should be ...
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Mon Jan 11, 2010 9:59 pm   Subject: Automapper with Achaea
Yeah. It is mostly done, just having a couple issues to work out.
  Topic: IRE and CMUD
Avasyu

Replies: 33
Views: 46166

PostForum: CMUD General Discussion   Posted: Mon Jan 11, 2010 7:24 pm   Subject: IRE and CMUD
Both examples are helpful, thanks.

I will have this worked on, but it may be a few days before you see anything in the game.
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Mon Jan 11, 2010 7:22 pm   Subject: Automapper with Achaea
Just an update. Still working on getting the MXP added as well. Probably a few more days.
  Topic: Automapper with Achaea
Avasyu

Replies: 28
Views: 41759

PostForum: CMUD General Discussion   Posted: Sat Jan 09, 2010 1:42 pm   Subject: Automapper with Achaea
I am in the process of adding MXP tags to help the automapper detect these things better. It will be another few days before you see this in Achaea though.
  Topic: IRE and CMUD
Avasyu

Replies: 33
Views: 46166

PostForum: CMUD General Discussion   Posted: Fri Jan 08, 2010 8:04 pm   Subject: IRE and CMUD
Yeah, I have done that myself, but I have not been able to kick up any problems yet. We have made a few rapture changes that may have accidentally fixed it though. No idea for sure though, so if anyon ...
  Topic: IRE and CMUD
Avasyu

Replies: 33
Views: 46166

PostForum: CMUD General Discussion   Posted: Fri Jan 08, 2010 7:11 pm   Subject: IRE and CMUD
Also, is anyone reading this can find a way to reproduce the ATCP/MCCP problem, will you please post it here or shoot me an email at jeremy@ironrealms.com?
  Topic: IRE and CMUD
Avasyu

Replies: 33
Views: 46166

PostForum: CMUD General Discussion   Posted: Fri Jan 08, 2010 7:10 pm   Subject: IRE and CMUD
This is fantastic! I've wanted a room number via ATCP for ages.

I'll start using it for Achaea as soon as it gets put in. I'm guessing I should use it to set the vnum field for the room and then ...
  Topic: IRE and CMUD
Avasyu

Replies: 33
Views: 46166

PostForum: CMUD General Discussion   Posted: Thu Jan 07, 2010 3:32 pm   Subject: IRE and CMUD
There is a post over in the MXP Developers Forum where we have been talking more about the RoomNum tag. I plan to support the RoomNum tag a bit better in future CMUD versions so that the mapper can u ...
 
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