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  Topic: Triggering on a Database Variable
Atreides096

Replies: 1
Views: 4407

PostForum: zMUD General Discussion   Posted: Tue Nov 20, 2012 6:34 am   Subject: Triggering on a Database Variable
I've got a script with hundreds of triggers which is designed to notify me when an event occurs (an area "repops"). The repop notification is done through an alias called "repshow <area>" . So r ...
  Topic: Mapper causing zMud to freeze
Atreides096

Replies: 1
Views: 5167

PostForum: zMUD General Discussion   Posted: Tue Nov 20, 2012 6:27 am   Subject: Mapper causing zMud to freeze
After a multi-year hiatus from playing I went back to my old MUD this week. And using all my same settings files and everything, all of a sudden my mapper has started to freeze whenever I search for a ...
  Topic: Finicky triggers
Atreides096

Replies: 3
Views: 4486

PostForum: zMUD General Discussion   Posted: Mon Feb 26, 2007 10:40 pm   Subject: Finicky triggers
Yeah, I've noticed this too. But I'm referring to actual (and simple) zscript triggers, things like#alarm *:00:10which fires fine one day, and then the next day will just randomly decide not t ...
  Topic: Finicky triggers
Atreides096

Replies: 3
Views: 4486

PostForum: zMUD General Discussion   Posted: Mon Feb 26, 2007 9:09 pm   Subject: Finicky triggers
Does anyone know what causes a trigger to just not work (not fire at all), but then after "editing" the trigger (simply deleting 1 character and then re-typing the same char in the same spot and hitti ...
  Topic: Weird stringlist problem
Atreides096

Replies: 4
Views: 4821

PostForum: zMUD General Discussion   Posted: Mon Feb 19, 2007 11:05 pm   Subject: Weird stringlist problem
Didn't work, just did things like change my prompt to:

<HP: 13 (?)/130>0 {#addkey _SubsConfig Sanc Yes}
  Topic: Weird stringlist problem
Atreides096

Replies: 4
Views: 4821

PostForum: zMUD General Discussion   Posted: Mon Feb 19, 2007 8:43 pm   Subject: Weird stringlist problem
Trying to match a stringlist in a regular expression... I'm apparently doing something wrong, but can't figure out what I am doing wrong...

#va tempvar {a|b|c|d}
#trigger {( ...
  Topic: Triggers that stop working
Atreides096

Replies: 0
Views: 2602

PostForum: zMUD General Discussion   Posted: Fri Jan 05, 2007 9:34 pm   Subject: Triggers that stop working
Periodically over the years I've had triggers either stop working, or start firing twice. Restarting zmud, or occasionally a full computer reboot, has always done the trick to fix them.

Recently th ...
  Topic: Stopping Math fnctns frm rounding to whole numbers
Atreides096

Replies: 3
Views: 6519

PostForum: zMUD General Discussion   Posted: Sat May 22, 2004 2:42 am   Subject: Stopping Math fnctns frm rounding to whole numbers
Thanks for the advice.. unfortunately, %float returns the same thing -- (X).0, a whole number rounded off and then adding a .0, even though it should be like (X).455
  Topic: Stopping Math fnctns frm rounding to whole numbers
Atreides096

Replies: 3
Views: 6519

PostForum: zMUD General Discussion   Posted: Fri May 21, 2004 7:20 pm   Subject: Stopping Math fnctns frm rounding to whole numbers
I am currently writing a script that evaluates many of my fighting situations, and then displays to me the average damage I do from certain attacks, and average number of attacks I land from certain s ...
  Topic: Help with #alarm or similar command
Atreides096

Replies: 2
Views: 2979

PostForum: zMUD General Discussion   Posted: Fri May 21, 2004 3:01 am   Subject: Help with #alarm or similar command
Hi, I am trying to write a couple of scripts right now that involved time-delayed output to the MUD. The #wait command is too flawed for the timing I need, and I cannot get the #alarm command to work. ...
  Topic: #IF check for enabled classes
Atreides096

Replies: 1
Views: 2670

PostForum: zMUD General Discussion   Posted: Thu May 06, 2004 12:17 am   Subject: #IF check for enabled classes
I am just wondering if there is a way to set #IF to determine if a class is activated or not.. for example:

#al {startspells} {
#if {Spells|Sanc=ACTIVE} {c sanc}
...
  Topic: Poker Script
Atreides096

Replies: 4
Views: 5189

PostForum: zMUD General Discussion   Posted: Wed May 05, 2004 4:04 am   Subject: Poker Script
First off, thanks a lot for your help.. Using the alias you provided, I've finished the script. After intense study, I even think I mostly understand it now :P

I am having one problem more problem, ...
  Topic: Poker Script
Atreides096

Replies: 4
Views: 5189

PostForum: zMUD General Discussion   Posted: Tue May 04, 2004 4:04 am   Subject: Poker Script
I am attempting to write a script that will deal poker hands (Texas Hold'Em Style) using ZMud, but I am.. well pretty much totally stuck. It seems the obvious way is to assign 52 variables, one for ea ...
  Topic: Help with #makewindow command
Atreides096

Replies: 0
Views: 2050

PostForum: zMUD General Discussion   Posted: Tue Apr 27, 2004 8:01 am   Subject: Help with #makewindow command
Using Zmud 7.05:

I have tried about every variatition of #makewindow options I can think of, and I cannot get it to create the window internally. I have a series of redirects that go to other windo ...
  Topic: Need help improving a trigger
Atreides096

Replies: 2
Views: 2869

PostForum: zMUD General Discussion   Posted: Mon Apr 26, 2004 12:31 pm   Subject: Need help improving a trigger
I'm playing a MUD with too many channels to keep tabs of, and was trying to split these into windows using the #capture command. I am wondering if #capture is not the best way to go about it however, ...
 
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