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  Topic: Logic Potion Problem
Ash

Replies: 2
Views: 4849

PostForum: zMUD General Discussion   Posted: Wed Sep 18, 2002 5:22 am   Subject: Logic Potion Problem
Im having troubles trying to figure out whats wrong with my potion quaffer. Heres triggers I have so far.

Alias po
#IF (@potion1 > 0) {get plat.satchel @potioncontainer;quaff plat.satchel};#IF ...
  Topic: Dificult Prob
Ash

Replies: 4
Views: 4875

PostForum: zMUD General Discussion   Posted: Mon Sep 16, 2002 3:52 am   Subject: Dificult Prob
Oh, I just realized this, but since these are triggers, how would I make it so that when someone says shield or sanctuary it wouldnt add it into my list. IS this what the class affects is for to put ...
  Topic: Dificult Prob
Ash

Replies: 4
Views: 4875

PostForum: zMUD General Discussion   Posted: Mon Sep 16, 2002 3:48 am   Subject: Dificult Prob
Awesome seems to work great, but when a spell fades or gets dispelled how would I make it so that spell is removed from the list. I sapose I would have to use a trigger with the DELITEM. And also ho ...
  Topic: Dificult Prob
Ash

Replies: 4
Views: 4875

PostForum: zMUD General Discussion   Posted: Sun Sep 15, 2002 8:03 am   Subject: Dificult Prob
This is a pretty complicated problem and dont expect anyone to really have an answer. But what im trying to do is keep track of all the spells on me, so that I can easily let others know what I have ...
  Topic: Rescue Trigger/Variable Prob
Ash

Replies: 1
Views: 3080

PostForum: zMUD General Discussion   Posted: Fri Sep 13, 2002 12:21 am   Subject: Rescue Trigger/Variable Prob
I have a problem with my rescuelist variable. What im trying to do is make it so
#VAR rescuelist %additem( "%1", @rescuelist) will add a name to the list. The problem with this is that th ...
  Topic: Sending Text Prob
Ash

Replies: 2
Views: 4843

PostForum: zMUD General Discussion   Posted: Tue Sep 10, 2002 9:24 am   Subject: Sending Text Prob
I was wondering not sure if you can do this but, is it possible to make triggers or long aliases not echo the commands it sends on the screen. So that when you type po, for a potion alias. It'll get ...
  Topic: ..Troubles..
Ash

Replies: 7
Views: 6312

PostForum: zMUD General Discussion   Posted: Thu Sep 05, 2002 5:07 am   Subject: ..Troubles..
Oh and I got another if you could, I just realized that you can have color on the status line. On my status line I use it to display a prompt of my other chars hp and movement points. As these drop ...
  Topic: ..Troubles..
Ash

Replies: 7
Views: 6312

PostForum: zMUD General Discussion   Posted: Thu Sep 05, 2002 3:45 am   Subject: ..Troubles..
Sweet, thanks for the help. One more quick question I multi play so I got two screens open, Ive tryed to get my other chars potions to show in the status window as well, but the :GWEN:, thats the sc ...
  Topic: ..Troubles..
Ash

Replies: 7
Views: 6312

PostForum: zMUD General Discussion   Posted: Wed Sep 04, 2002 10:43 pm   Subject: ..Troubles..
Nice, they both work great. For the potion one, would there be a way to make it so when it gets down to 1 each it would display the number in RED, and maybe 2,3,4 would be WHITE and 5+would be GREEN. ...
  Topic: ..Troubles..
Ash

Replies: 7
Views: 6312

PostForum: zMUD General Discussion   Posted: Wed Sep 04, 2002 8:05 am   Subject: ..Troubles..
Was wondering how to make an alias lets say RL (whomever), be able to insert a name into a variable lets say rescuelist, without deleting its current ocupents. Im basically trying to be able to add a ...
  Topic: Problem With Aliases
Ash

Replies: 1
Views: 3300

PostForum: zMUD General Discussion   Posted: Mon Sep 02, 2002 8:18 am   Subject: Problem With Aliases
I have this problem, im trying to make it so I can hit Wand the alias and type in the name then just hit enter. What it would do is remove my shield get a certain wand from the bag and use it on the ...
  Topic: Im sure this could be done but how!
Ash

Replies: 4
Views: 4795

PostForum: zMUD General Discussion   Posted: Sun Sep 01, 2002 8:41 am   Subject: Im sure this could be done but how!
You got a good point, I never really thought of that. But on the mud I play your dex determines how much you can store in your inventory, so I gotta watch the number of containers I have. But the wa ...
  Topic: Im sure this could be done but how!
Ash

Replies: 4
Views: 4795

PostForum: zMUD General Discussion   Posted: Sun Sep 01, 2002 3:52 am   Subject: Im sure this could be done but how!
Im having problems with a potion quarfing thing. What I want is to be able to quarf a certain kind of potion with one alias and when thats out it'll try the next potion and when thats out the next.
...
  Topic: Wondering about a Potion System
Ash

Replies: 2
Views: 4057

PostForum: zMUD General Discussion   Posted: Sat Aug 31, 2002 10:44 am   Subject: Wondering about a Potion System
Im not 100% sure but when I type the po alias it will only get the potion.satchel and trys quarfing it, im not sure its keeping a record of how many of each item I have, so when I run out it will try ...
  Topic: Wondering about a Potion System
Ash

Replies: 2
Views: 4057

PostForum: zMUD General Discussion   Posted: Sat Aug 31, 2002 5:44 am   Subject: Wondering about a Potion System
Just curious would it be possible to make a system, that when you run out of a certain potion, it will look for another one, if thats out it'll try the next and so fourth. Just so you dont have to us ...
  Topic: Question About making a Path-Runner
Ash

Replies: 3
Views: 4168

PostForum: zMUD General Discussion   Posted: Thu Aug 29, 2002 8:26 pm   Subject: Question About making a Path-Runner
I put in the triggers and they do move me in reverse to where I came from. But they dont pause, when I come to an intersection, it just chooses a direction and moves me. It only seems to stop when I ...
  Topic: Question About making a Path-Runner
Ash

Replies: 3
Views: 4168

PostForum: zMUD General Discussion   Posted: Thu Aug 29, 2002 7:19 am   Subject: Question About making a Path-Runner
I was wondering about making a path-runner. What this would do is automatically move you from room to room as long as theres only one exit (like n,s,). When it would get to an intersection (like n,s ...
 
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