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  Topic: chat capture and gag
Aselarin

Replies: 2
Views: 3839

PostForum: CMUD General Discussion   Posted: Sat Jul 16, 2011 2:42 am   Subject: chat capture and gag
i get it captured ok, but i want the prompt removed from the new window it's sent to,
any suggestions ?

(68 H 38 M): ### Arwin just flashed, "adw sup".

and one more thing, when i use the comman ...
  Topic: Help with capure trigger
Aselarin

Replies: 2
Views: 3683

PostForum: CMUD General Discussion   Posted: Wed Jul 06, 2011 10:52 pm   Subject: Help with capure trigger
thanks alot!

that worked perfectly
  Topic: Help with capure trigger
Aselarin

Replies: 2
Views: 3683

PostForum: CMUD General Discussion   Posted: Wed Jul 06, 2011 9:18 pm   Subject: Help with capure trigger
Hi!

i need some help with capturing a value,
this is the pattern

Priest (11) Hunter (7)

and i want it to capture the numbers

any suggestions ?
  Topic: chat capture problem
Aselarin

Replies: 1
Views: 3213

PostForum: CMUD General Discussion   Posted: Thu Jan 10, 2008 9:04 am   Subject: chat capture problem
I've been making a chat windows, and for most of the chat types it works fine, but for one kind i can't seem to make it work
output

(Crusader) ### Name sent, "text".

you allso get several other ...
  Topic: Cmud 2.18 status window error
Aselarin

Replies: 2
Views: 4297

PostForum: CMUD General Discussion   Posted: Thu Jan 10, 2008 7:49 am   Subject: Cmud 2.18 status window error
Here is my complete status window "code" it was working flawlessly previously


Dmg to mob: @dmg
Dmg taken: @dmgt
Mobs killed: @kills

Melee dmg: @melee | %format(2,@m ...
  Topic: Cmud 2.18 status window error
Aselarin

Replies: 2
Views: 4297

PostForum: CMUD General Discussion   Posted: Tue Jan 01, 2008 3:38 am   Subject: Cmud 2.18 status window error
For some reason, after i had shut down my current session, and restarted it, my status windows suddenly won't work properly.
now instead of the values in the variables, it shows like this:
Spell dmg ...
  Topic: Percent calculations
Aselarin

Replies: 6
Views: 6321

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 9:13 pm   Subject: Percent calculations
the example worked fine, but when applied to variable it didn't quite work out.
#var meleepercent gives me Variable: + meleepercent (Integer) 86.4864864864865
...
  Topic: Percent calculations
Aselarin

Replies: 6
Views: 6321

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 9:02 pm   Subject: Percent calculations
i'm using this trigger just to calculate how much percent of which kind i'm doing.
put the variable as integer, and now it's accurate, but it got like 10 decimals. any way to reduce it ? i mean like ...
  Topic: Percent calculations
Aselarin

Replies: 6
Views: 6321

PostForum: CMUD General Discussion   Posted: Thu Dec 13, 2007 8:37 pm   Subject: Percent calculations
i was wonder if there is a way to make floating point numbers show with only 2 decimals ?
or is there another way to do this without %float ?
  Topic: #if question
Aselarin

Replies: 5
Views: 6076

PostForum: zMUD General Discussion   Posted: Tue Aug 09, 2005 4:46 pm   Subject: #if question
thx for the help
Vijilante's trigger works perfect
  Topic: #if question
Aselarin

Replies: 5
Views: 6076

PostForum: zMUD General Discussion   Posted: Tue Aug 09, 2005 2:12 pm   Subject: #if question
@level = current level
@2 = total exp needed to lvl 2
@3 = total exp needed to lvl 3
  Topic: #if question
Aselarin

Replies: 5
Views: 6076

PostForum: zMUD General Discussion   Posted: Mon Aug 08, 2005 11:11 pm   Subject: #if question
I've been trying to make a trigger calculate exp needed to next level, which is easy, but allso calculate exp for lvl after that again, which i made work.

But my question is, i have stored total ex ...
  Topic: Merentha HP SP MP Gauge
Aselarin

Replies: 3
Views: 5163

PostForum: zMUD General Discussion   Posted: Sat Aug 06, 2005 2:00 am   Subject: Merentha HP SP MP Gauge
try use this
#setprompt hp sp mp
  Topic: Line counter
Aselarin

Replies: 2
Views: 3775

PostForum: zMUD General Discussion   Posted: Tue Aug 02, 2005 4:50 pm   Subject: Line counter
is it possible to make a trigger count lines from one point to another ?
i want it to simply count the lines of players, and compare it to the # of player shown in the line below, if they don't match ...
  Topic: problem with decimals
Aselarin

Replies: 6
Views: 9487

PostForum: zMUD General Discussion   Posted: Sun Jul 31, 2005 1:11 am   Subject: problem with decimals
have even tried it on 3 diff comp, and still don't work
%float only works on shit like 5/2, 3/2 etc
though only without the %format infront
  Topic: problem with decimals
Aselarin

Replies: 6
Views: 9487

PostForum: zMUD General Discussion   Posted: Sun Jul 31, 2005 12:59 am   Subject: problem with decimals
wonder if there is something wrong with my zmud then, running 7.13b
  Topic: problem with decimals
Aselarin

Replies: 6
Views: 9487

PostForum: zMUD General Discussion   Posted: Sun Jul 31, 2005 12:42 am   Subject: problem with decimals
Still only returns the test variable empty
thx anyways
  Topic: problem with decimals
Aselarin

Replies: 6
Views: 9487

PostForum: zMUD General Discussion   Posted: Sun Jul 31, 2005 12:13 am   Subject: problem with decimals
hi, got a damage trigger to calculate % dmg of diff type
my math line is like this
#var test %format(1, %float( %eval(41239/(4365,0))))
then the test variable is empty

but when i do this
#var t ...
  Topic: coloring hps in the prompt
Aselarin

Replies: 14
Views: 16666

PostForum: zMUD General Discussion   Posted: Sat Jul 30, 2005 12:30 am   Subject: coloring hps in the prompt
hi, i have tried this approach, but i can't make it work correct, anyone help me plz ?
This is my current prompt: (60 H 17 M):
How do i make the hp change color ?
  Topic: Mud prompt
Aselarin

Replies: 1
Views: 3229

PostForum: zMUD General Discussion   Posted: Wed Jul 27, 2005 6:21 am   Subject: Mud prompt
i just found the command, #setprompt
  Topic: Mud prompt
Aselarin

Replies: 1
Views: 3229

PostForum: zMUD General Discussion   Posted: Wed Jul 27, 2005 5:38 am   Subject: Mud prompt
Hi, i got a small problem, my zmud crashed last night so my .mud file was corrupted.
Was wondering if anyone knew what command to use to get zmud monitor the mud prompt (hp/mp) into two variables ? u ...
  Topic: #math
Aselarin

Replies: 9
Views: 8327

PostForum: zMUD General Discussion   Posted: Sat Jul 23, 2005 11:30 pm   Subject: #math
there has got to be something wrong with my zmud, or something,
%format command don't seem to work at all, and when it does,
it's only working on numbers that can be devided,
like 2/2=1, 4/4=2, but ...
  Topic: #math
Aselarin

Replies: 9
Views: 8327

PostForum: zMUD General Discussion   Posted: Sat Jul 23, 2005 10:06 pm   Subject: #math
is it possible to set it to only show 2 desimals ? got like 14 atm
  Topic: #math
Aselarin

Replies: 9
Views: 8327

PostForum: zMUD General Discussion   Posted: Sat Jul 23, 2005 9:33 pm   Subject: #math
Hmm.. still only puts out whole numbers
  Topic: #math
Aselarin

Replies: 9
Views: 8327

PostForum: zMUD General Discussion   Posted: Sat Jul 23, 2005 7:16 pm   Subject: #math
Hi
i got a problem with my triggers
just trying to devide two variables, and output them
to another variable with decimals
some help plz ?
 
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