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  Topic: Basic ansi tigger
Articnal

Replies: 1
Views: 3281

PostForum: zMUD General Discussion   Posted: Sun Jan 04, 2004 9:35 pm   Subject: Basic ansi tigger
Hi.
I want one of my triggers to only fire when the words on it are all blue.

I searched on the forum,and i do next:
click on ansi tigger,then go the text,copy it,and paste it on the tigger patte ...
  Topic: Alarms not working (Hard)
Articnal

Replies: 1
Views: 3421

PostForum: zMUD General Discussion   Posted: Sat Jan 03, 2004 11:08 am   Subject: Alarms not working (Hard)
Hi,I got a strange problem:

I got some triggers,and there is one alarm on them,that way:

#ala actions {+3} {#var muertes 0
#var questsino 1
#t- questask
#t+ questdo
#var salas %roomvnum
oth ...
  Topic: Lil sintaxis problem
Articnal

Replies: 9
Views: 13601

PostForum: zMUD General Discussion   Posted: Mon Dec 29, 2003 8:14 pm   Subject: Lil sintaxis problem
#if ("Uonjk"="Un" OR "el") {#echo yes}
--> that echos yes
#if ("Un"="Un" OR "el") {#echo yes}
--> that too

What now?? =(
  Topic: Lil sintaxis problem
Articnal

Replies: 9
Views: 13601

PostForum: zMUD General Discussion   Posted: Mon Dec 29, 2003 6:32 pm   Subject: Lil sintaxis problem
It works,thanks u all =)
  Topic: Lil sintaxis problem
Articnal

Replies: 9
Views: 13601

PostForum: zMUD General Discussion   Posted: Mon Dec 29, 2003 6:06 pm   Subject: Lil sintaxis problem
Thankyou,but i couldnt find out the solution to my problem from that text; Ill ask it other way:
How to do next if does the #echo yes?

#if ("Un"={"Un"|"el"|"la"|"de"}) {#echo yes}

If i substitu ...
  Topic: Lil sintaxis problem
Articnal

Replies: 9
Views: 13601

PostForum: zMUD General Discussion   Posted: Mon Dec 29, 2003 4:07 pm   Subject: Lil sintaxis problem
The stringlist Objetive is generated everytime I enter a new room,so i cant do that
  Topic: Lil sintaxis problem
Articnal

Replies: 9
Views: 13601

PostForum: zMUD General Discussion   Posted: Mon Dec 29, 2003 3:48 pm   Subject: Lil sintaxis problem
Hi,i got a stringlist called objetive,the variable is @objetive.

I want to atack every element on that list,but some words like blood,an,a,or so.

I do:
#loop 1,%numitems(@objetive) {#if (%item( ...
  Topic: Is there a easy way to...
Articnal

Replies: 2
Views: 5694

PostForum: zMUD General Discussion   Posted: Sat Dec 13, 2003 8:26 pm   Subject: Is there a easy way to...
:) it was =) thx
  Topic: Is there a easy way to...
Articnal

Replies: 2
Views: 5694

PostForum: zMUD General Discussion   Posted: Sat Dec 13, 2003 7:09 pm   Subject: Is there a easy way to...
... change a zmud character with a comand line? i mean,for not having to do it manually?

For example,i got my character called Robot,and i want to quit
from mud,and rejoin on the mud with another ...
  Topic: Which is the good way...
Articnal

Replies: 8
Views: 8685

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 8:43 pm   Subject: Which is the good way...
Ok, thank you,and especially thanks for the tip... Ill try to allways remember it.
  Topic: Which is the good way...
Articnal

Replies: 8
Views: 8685

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 5:50 pm   Subject: Which is the good way...
Wow thankyou! but i got another thing harder yet...

What if the variable has a name with spaces on it?
  Topic: Which is the good way...
Articnal

Replies: 8
Views: 8685

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 1:19 pm   Subject: Which is the good way...
Another little question,is there any way of using a variable with the name of another variable? i mean:

I got variable1 named The big apple
I got variable2 named zone

then,id like to do somethi ...
  Topic: Slowdown Slow Walk
Articnal

Replies: 4
Views: 6877

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 11:38 am   Subject: Slowdown Slow Walk
Thats the way:

On onroomenter alias,do a #pause and then an alarm:
#alarm step {+2} {orders to keep walking,#step for example}
  Topic: Alarms not working...
Articnal

Replies: 11
Views: 11770

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 11:20 am   Subject: Alarms not working...
Sorry for the flood but it didnt work... =(

I think it would be really usefull to know a way to delete the alarm called SEGUIR anywhere it is,so i can build a new one,and without any conflict?
I t ...
  Topic: Which is the good way...
Articnal

Replies: 8
Views: 8685

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 11:17 am   Subject: Which is the good way...
Hi.

I got something like this on my mud:

^^^The^^^white^^^dog^^^

Id like to add every word which appears me that way into a variable.

I tryed next trigger:
#tr {~^~^~^(%w)~^~^~^} {#addite ...
  Topic: Alarms not working...
Articnal

Replies: 11
Views: 11770

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 10:57 am   Subject: Alarms not working...
Thankyou,what i did to solve this was to create another alias,this way:

#alias onroomentersafe {#alarm {+1} {onroomenter}}
this way,whenever i want to order onroomenter in an alarm called seguir,I ...
  Topic: Alarms not working...
Articnal

Replies: 11
Views: 11770

PostForum: zMUD General Discussion   Posted: Fri Dec 12, 2003 12:41 am   Subject: Alarms not working...
After researching on it,that seems an alarm named SEGUIR,for example,wont be able to trigger an alias which contains another order for building another alarm with same name.

I allways use an alarm ...
  Topic: Alarms not working...
Articnal

Replies: 11
Views: 11770

PostForum: zMUD General Discussion   Posted: Sun Dec 07, 2003 11:06 pm   Subject: Alarms not working...
Mhm... although it sounds really strange even for me...

if i do:

#ala {+4} {onroomenter} questhacer

it will work.

if i do:

#alarm seguir {+4} {onroomenter} questhacer

It wont. I disc ...
  Topic: Alarms not working...
Articnal

Replies: 11
Views: 11770

PostForum: zMUD General Discussion   Posted: Sat Dec 06, 2003 12:03 am   Subject: Alarms not working...
That seems to be my problem,it does never execute onroomenter if i didnt write it... =(
  Topic: Alarms not working...
Articnal

Replies: 11
Views: 11770

PostForum: zMUD General Discussion   Posted: Fri Dec 05, 2003 11:56 pm   Subject: Alarms not working...
1st of all,thanks for your help.

I think ill go crazy with this... i had already searched on help,and yes,onroomenter is the alias i want to use.

What i meaned,and what is happening to me,is tha ...
  Topic: Alarms not working...
Articnal

Replies: 11
Views: 11770

PostForum: zMUD General Discussion   Posted: Fri Dec 05, 2003 9:52 pm   Subject: Alarms not working...
Hi,i got next problem:
if I use next alarm,it wont work:

#alarm goon {+1} {onroomenter}
onroomenter is an 'alias'
But if i use:
#alarm goon {+1} {#say yes}

It will echo Yes,why doesnt it doe ...
  Topic: Heavy repetitive things
Articnal

Replies: 4
Views: 7775

PostForum: zMUD General Discussion   Posted: Fri Nov 21, 2003 7:29 pm   Subject: Heavy repetitive things
Wow save layout was the solution to 1st question,thank you x)

And second one... sorry for that yes...
what i want is to capture the next line from a word which appears on the mud.
The trigger sho ...
  Topic: Heavy repetitive things
Articnal

Replies: 4
Views: 7775

PostForum: zMUD General Discussion   Posted: Fri Nov 21, 2003 2:46 pm   Subject: Heavy repetitive things
I got another question,how to capture next line from the one which contains the trigger?

  Topic: Heavy repetitive things
Articnal

Replies: 4
Views: 7775

PostForum: zMUD General Discussion   Posted: Fri Nov 21, 2003 12:44 pm   Subject: Heavy repetitive things
Hi,im starting to get bored of having to do the same anytime i use zmud:

I use 1 chatwindow,and everytime i connect,it appears otherwhere from where i want,and i must move it again where i want it, ...
  Topic: 3 little questions
Articnal

Replies: 2
Views: 3785

PostForum: zMUD General Discussion   Posted: Fri Nov 14, 2003 1:16 pm   Subject: 3 little questions
Thanks,thats just what i needed to know :)
 
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