The initial code was a tt++ reference, which used $ instead of @. my cmud code was properly syntaxed (i.e. @circle @target), it just wasn't expanding another level. I'll try #exec and see if it work ...
Something I used to do in tt++ (and zmud) that I can't seem to get to work in CMud was have a floating alias in a variable I wanted to do ad nauseum (mainly casting the same spell on the same target o ...