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  Topic: Echo commands
Arcane_of_Discworld

Replies: 4
Views: 5846

PostForum: zMUD General Discussion   Posted: Wed Jun 07, 2006 10:58 am   Subject: Echo commands
No idea.. I don't have any triggers that send commands to the mud..
  Topic: Echo commands
Arcane_of_Discworld

Replies: 4
Views: 5846

PostForum: zMUD General Discussion   Posted: Wed Jun 07, 2006 9:45 am   Subject: Echo commands
Easiest way would be to disable echoing of commands and scripts within preferences (Script Parser) then create a window using #WIN eg: '#WIN Commands', so you don't have to always create it when start ...
  Topic: MXP Questions
Arcane_of_Discworld

Replies: 8
Views: 8712

PostForum: zMUD General Discussion   Posted: Mon Jun 05, 2006 7:29 pm   Subject: MXP Questions
I turned debug on in zMud and logged on to discworld, this was the resultant text just after my password was input:<!EVENT tell from="{player}"><!EVENT say from=" ...
  Topic: pattern match an ANSI color code?/Discworld MUD mapping
Arcane_of_Discworld

Replies: 8
Views: 17899

PostForum: zMUD General Discussion   Posted: Sun Jun 04, 2006 9:29 am   Subject: pattern match an ANSI color code?/Discworld MUD mapping
Thanks for the tip about the option to display the short name in verbose look.. it makes mapping even easier =)

Outside rooms have changable descriptions based upon time of day, season and weather ...
  Topic: pattern match an ANSI color code?/Discworld MUD mapping
Arcane_of_Discworld

Replies: 8
Views: 17899

PostForum: zMUD General Discussion   Posted: Sat Jun 03, 2006 10:56 pm   Subject: pattern match an ANSI color code?/Discworld MUD mapping
Off topic.. how did you get the 'room name' to display as this looks like Discworld and I didn't know it was possible
  Topic: extracting from string
Arcane_of_Discworld

Replies: 5
Views: 5920

PostForum: zMUD General Discussion   Posted: Thu May 25, 2006 10:04 am   Subject: extracting from string
I would also like to know if there is a more efficient method of doing this as I have a similar setup. One suggestion I can make is that you can nest %replace() functions such as:

killtest=%replac ...
  Topic: zMUD unable to connect to anything
Arcane_of_Discworld

Replies: 14
Views: 12068

PostForum: zMUD General Discussion   Posted: Sat May 20, 2006 4:12 am   Subject: zMUD unable to connect to anything
As you can connect by other means this looks to be a Windows Firewall issue that is realtively easy to correct by doing the following (presuming you have Service Pack 2 installed):

1. Click on the ...
  Topic: Old trigger help
Arcane_of_Discworld

Replies: 16
Views: 19847

PostForum: zMUD General Discussion   Posted: Mon May 15, 2006 9:55 am   Subject: Old trigger help
Like this:[code]whatever the output from the mud is
more output

even more output[/code]
Which will result in:whatever the output from the mud is
more output

even more output
  Topic: Old trigger help
Arcane_of_Discworld

Replies: 16
Views: 19847

PostForum: zMUD General Discussion   Posted: Mon May 15, 2006 9:22 am   Subject: Old trigger help
When posting within code tags you only need to use the / on the closing tag.

With your pattern matching if you remove the square brackets and add another %x after the %s you should capture both nam ...
  Topic: A few questions on triggers, buttons, and aliaeseses..
Arcane_of_Discworld

Replies: 1
Views: 3887

PostForum: zMUD General Discussion   Posted: Mon May 15, 2006 8:39 am   Subject: A few questions on triggers, buttons, and aliaeseses..
Firstly, that is not your prompt as the only prompt in Discworld is a simple '>' which can be toggled on or off via options. I can only assume that you get that output when in combat via the 'mon ...
  Topic: Old trigger help
Arcane_of_Discworld

Replies: 16
Views: 19847

PostForum: zMUD General Discussion   Posted: Sun May 14, 2006 7:09 pm   Subject: Old trigger help
That is indeed unfortunate.. I think the probelm we are having may be that the browser/forum can sometimes strip characters such as extra spaces when posting. The solution to this is to place the out ...
  Topic: Old trigger help
Arcane_of_Discworld

Replies: 16
Views: 19847

PostForum: zMUD General Discussion   Posted: Sun May 14, 2006 11:38 am   Subject: Old trigger help
Which mud is it from? I'll login and make sure the pattern matches correctly.
  Topic: flee, backstab
Arcane_of_Discworld

Replies: 7
Views: 9589

PostForum: zMUD General Discussion   Posted: Sun May 14, 2006 3:28 am   Subject: flee, backstab
Thanks for clearing that up edb6377, it is always much easier to code for Muds you actually play.
  Topic: Simple Question
Arcane_of_Discworld

Replies: 3
Views: 5526

PostForum: zMUD General Discussion   Posted: Sun May 14, 2006 2:21 am   Subject: Simple Question
If I understand your question correctly you want to enclose what you have said in apostrophies?

The functions you need to investigate would be %ascii() to determine the appropriate number for displ ...
  Topic: Old trigger help
Arcane_of_Discworld

Replies: 16
Views: 19847

PostForum: zMUD General Discussion   Posted: Sat May 13, 2006 5:57 pm   Subject: Old trigger help
If you actually tried it you would have seen that it does indeed gag and move it, but then again perhaps you know more about coding than I do. The only part that may require a little tweaking is the ...
  Topic: Old trigger help
Arcane_of_Discworld

Replies: 16
Views: 19847

PostForum: zMUD General Discussion   Posted: Sat May 13, 2006 3:39 am   Subject: Old trigger help
Try this:Pattern:
^~*~* (*) ({just arrived in|has left}) the ({world|world unexpectantly}).$

Value:
:Arrivals:#SAY {%if( %eval ...
  Topic: flee, backstab
Arcane_of_Discworld

Replies: 7
Views: 9589

PostForum: zMUD General Discussion   Posted: Sat May 13, 2006 2:38 am   Subject: flee, backstab
It would be much easier if you actually mentioned what you wanted the scripts to do and showed actual output from the mud within code tags such as:[code]outout from the mud
more outout from t ...
  Topic: Turning off Echo Commands via a Trigger or Button
Arcane_of_Discworld

Replies: 2
Views: 4353

PostForum: zMUD General Discussion   Posted: Mon May 08, 2006 8:10 am   Subject: Turning off Echo Commands via a Trigger or Button
This should accomplish what you want however it does not actually toggle the echoing of commands, instead it gags them from being displayed and uses #SEND to issue the commands directly to the Mud. S ...
  Topic: Multi-line Capture for Housekeeping
Arcane_of_Discworld

Replies: 17
Views: 20114

PostForum: zMUD General Discussion   Posted: Fri May 05, 2006 12:36 am   Subject: Multi-line Capture for Housekeeping
It looks like it hasn't transfered properly from the command line.. here is the Class script from the Friends Class:

#CLASS {Friends}
#ALIAS friendcheck {#T+ {Friends|Check ...
  Topic: Multi-line Capture for Housekeeping
Arcane_of_Discworld

Replies: 17
Views: 20114

PostForum: zMUD General Discussion   Posted: Fri May 05, 2006 12:12 am   Subject: Multi-line Capture for Housekeeping
In that case it looks like the #T+ {Friends|Check} is not enabling the 'Check' class... try manually enabling it (right click on the class name and select 'enable' then try it again.

You might also ...
  Topic: Multi-line Capture for Housekeeping
Arcane_of_Discworld

Replies: 17
Views: 20114

PostForum: zMUD General Discussion   Posted: Thu May 04, 2006 11:59 pm   Subject: Multi-line Capture for Housekeeping
It looks like you have either disabled or changed the default variable character in 'Preferences'>'Special Characters' .. what is your default variable character?
  Topic: Multi-line Capture for Housekeeping
Arcane_of_Discworld

Replies: 17
Views: 20114

PostForum: zMUD General Discussion   Posted: Thu May 04, 2006 11:11 pm   Subject: Multi-line Capture for Housekeeping
Here is my code to do the entire process, just copy and paste it into your command line then hit enter. It will create the classes 'Friends' and 'Friends|Check'. The Friends class contains only the ...
  Topic: Trigger help
Arcane_of_Discworld

Replies: 10
Views: 8176

PostForum: zMUD General Discussion   Posted: Thu May 04, 2006 8:57 pm   Subject: Trigger help
It is always helpful to post exact ouput from the Mud.. Hopefully Shalimar has finally answered your request.
  Topic: Queue system
Arcane_of_Discworld

Replies: 5
Views: 6014

PostForum: zMUD General Discussion   Posted: Thu May 04, 2006 8:53 pm   Subject: Queue system
#FORALL @List {#Var Queue %additem(%i,@Queue)}
  Topic: Multi-line Capture for Housekeeping
Arcane_of_Discworld

Replies: 17
Views: 20114

PostForum: zMUD General Discussion   Posted: Thu May 04, 2006 8:34 pm   Subject: Multi-line Capture for Housekeeping
Your prompt is scary for someone not accustomed to even having one (LPMud), I wouldn't be triggering off of that. As there is nothing by which to confirm the initial data collection as finalised I w ...
 
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