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  Topic: I know nothing about database's
Apollyon

Replies: 2
Views: 3953

PostForum: zMUD General Discussion   Posted: Sun Nov 06, 2005 9:19 pm   Subject: I know nothing about database's
I sure do miss the days when you could post a question on these boards and get a legitimate responce within hours if not minutes... where'd everyone go?
  Topic: How do I capture a tell and send it to another window?
Apollyon

Replies: 2
Views: 4242

PostForum: zMUD General Discussion   Posted: Fri Nov 04, 2005 5:23 pm   Subject: How do I capture a tell and send it to another window?
Are you trying to send tells that someone is sending you to your current window? If so you could try something like this:

#trigger {(*) tells you, '(*)} {#echo %1 just told me(CHARNAME) "%2"}

I ...
  Topic: I know nothing about database's
Apollyon

Replies: 2
Views: 3953

PostForum: zMUD General Discussion   Posted: Fri Nov 04, 2005 1:22 am   Subject: I know nothing about database's
Hello,

I am trying to create a database for all of the things that i identify. I am wondering if i can make it using triggers, such that when i identify something this pops up(or something like thi ...
  Topic: tnl trigger (newbie help)
Apollyon

Replies: 5
Views: 7633

PostForum: zMUD General Discussion   Posted: Wed Mar 16, 2005 10:14 pm   Subject: tnl trigger (newbie help)
#var tnl 123123
#trigger {(*)~(~/~) ~- (%d) ~>} {#var tnl %2}
#trigger {(*)group-says, 'tnl'} {gt I have @tnl xp to go until my next level, sir!}

that should work, and also allow for group lea ...
  Topic: quick #if question
Apollyon

Replies: 6
Views: 8557

PostForum: zMUD General Discussion   Posted: Wed Mar 16, 2005 8:26 pm   Subject: quick #if question
thanks dharkael for the heads up


i forgot about the spamming


i just added to it so i t looks like this

#trigger {(*)gold (*)xp} {#var exp %2; #IF (@exp<250000) {lkit; eat way; #2 drink ...
  Topic: quick #if question
Apollyon

Replies: 6
Views: 8557

PostForum: zMUD General Discussion   Posted: Wed Mar 16, 2005 7:42 pm   Subject: quick #if question
NVM all

i think this will work, i dont know until i get more exp but heres what i did

#var exp 101001010110
#trigger {(*)gold (*)xp} {#var exp %2; #IF (@exp<250000) {lkit; eat way; #2 drink ...
  Topic: quick #if question
Apollyon

Replies: 6
Views: 8557

PostForum: zMUD General Discussion   Posted: Wed Mar 16, 2005 7:29 pm   Subject: quick #if question
ok nvm on that last one i have decided something new


< 570/570hp 100/100Ma 243/243Mv 7633gold 972149xp Steed: 250/250mv>

thats the command line
here's the trigger

#trigger {%nxp} {#i ...
  Topic: quick #if question
Apollyon

Replies: 6
Views: 8557

PostForum: zMUD General Discussion   Posted: Wed Mar 16, 2005 7:02 pm   Subject: quick #if question
heres what i am trying to do
if my exp (to next level) is less than 100k than i want to put on my leveling kit
if my exp (to next level ) is greather than 5 mil i want to put on my other kit
now i ...
  Topic: Past posts
Apollyon

Replies: 2
Views: 4359

PostForum: zMUD General Discussion   Posted: Tue Feb 15, 2005 12:25 am   Subject: Past posts
Thnaks, im a dork
  Topic: Past posts
Apollyon

Replies: 2
Views: 4359

PostForum: zMUD General Discussion   Posted: Sun Feb 13, 2005 9:44 pm   Subject: Past posts
Just wondering but I have a question and i know i have asked it here before nad got an answer... I was just wondering if there was a way to view all of the past topics to which i have posted

thanks
  Topic: Just wondering
Apollyon

Replies: 4
Views: 6709

PostForum: zMUD General Discussion   Posted: Thu Jul 22, 2004 3:54 pm   Subject: Just wondering
you rock, thanks
  Topic: Just wondering
Apollyon

Replies: 4
Views: 6709

PostForum: zMUD General Discussion   Posted: Thu Jul 22, 2004 5:58 am   Subject: Just wondering
wow, that was easy, ok something a bit tougher for you now, how about if when i am writing new triggers and i decide that i can delete a couple of them along with some aliases and such, when i import ...
  Topic: Help with ismember and trigger reductions
Apollyon

Replies: 14
Views: 14735

PostForum: zMUD General Discussion   Posted: Thu Jul 22, 2004 5:48 am   Subject: Help with ismember and trigger reductions
try

#trigger {^Joe (*)has entered the area.} {DoNaughtyThingsTo Joe) {KillPeopleClass}

or

#trigger {(*)Joe (*)has entered the area.} {DoNaughtyThingsTo Joe) {KillPeopleClass}

i think tha ...
  Topic: Just wondering
Apollyon

Replies: 4
Views: 6709

PostForum: zMUD General Discussion   Posted: Thu Jul 22, 2004 5:39 am   Subject: Just wondering
I know i can open .bak and .mud files using notepad, and see a sembalence of what my triggers, aliases, variables, etc. look like in script. i was wondering if there is a program that opens up those t ...
  Topic: %ansi with #substitute
Apollyon

Replies: 4
Views: 5384

PostForum: zMUD General Discussion   Posted: Tue Jul 20, 2004 6:04 am   Subject: %ansi with #substitute
for the colors just look up the help files on your mud, i have played severl seperate muds only to find that there is no universal mud color code. You might want to look it up under:
Help color
help ...
  Topic: easy for you, but not for me
Apollyon

Replies: 1
Views: 3090

PostForum: zMUD General Discussion   Posted: Sun Feb 09, 2003 1:30 am   Subject: easy for you, but not for me
i wanna take all of these lines of script from something i have and turn it from the form

"blahblahblah1" "blahblahblah2"

into a trigger
#trigger {blahblahblah1} {blahblahbl ...
  Topic: please help me with a trigger
Apollyon

Replies: 23
Views: 19825

PostForum: zMUD General Discussion   Posted: Wed Jan 22, 2003 6:25 pm   Subject: please help me with a trigger
could you just trigger off the death message

#trigger {^You receive (*) experience points.} {#echo It took @Totalhits with an average damage of @AverageDamage to kill that mob.; #var Totalhits 0; # ...
  Topic: Help! Please!
Apollyon

Replies: 2
Views: 3851

PostForum: zMUD General Discussion   Posted: Sat Jan 18, 2003 5:10 am   Subject: Help! Please!
just use your own commands to trigger off the different things you want to happen
for instance when you hold tighter it probably says something like:
You tighten your grip on your weapon.

just ma ...
  Topic: help with an exp tnl status
Apollyon

Replies: 26
Views: 27274

PostForum: zMUD General Discussion   Posted: Fri Jan 10, 2003 6:46 pm   Subject: help with an exp tnl status
the color me confuse
i have triggers all over the place that are like...

#trigger {%1 slaps you.} {assist %1}
#trigger {%1 looks at you.} {insult %1}

etc... and it works all the time, if zmud ...
  Topic: help with an exp tnl status
Apollyon

Replies: 26
Views: 27274

PostForum: zMUD General Discussion   Posted: Wed Jan 08, 2003 9:05 pm   Subject: help with an exp tnl status
umm i think i know the problem that everyone is having it deals with this line:

#TRIGGER {~* You have %n experience points and need (%n) to advance.} {#VAR exptnl %1}

now the experience for the ...
  Topic: Retreival of licence failed with error code = -12
Apollyon

Replies: 2
Views: 3754

PostForum: zMUD General Discussion   Posted: Thu Dec 19, 2002 5:57 pm   Subject: Retreival of licence failed with error code = -12
umm what does this mean, and how do i make it so i can licence this product

it would be nice if i could actually use the $25.00 i just spent

thanks
  Topic: Random Color for says/emotes
Apollyon

Replies: 9
Views: 8584

PostForum: zMUD General Discussion   Posted: Sat Dec 14, 2002 12:43 am   Subject: Random Color for says/emotes
i play on a mud where i use #alias cha {chat #s%-1} to chat
the #s creates a random color
is there i way i can use this to make every other letter a random color, instead of just the whole thing, ...
  Topic: Confused with a trigger..
Apollyon

Replies: 5
Views: 6550

PostForum: zMUD General Discussion   Posted: Sun Sep 01, 2002 5:12 am   Subject: Confused with a trigger..
#alias {hunt} {#var hunted %-1}
set that alias, then when you are about to kill Phunbaba type hunt Phunbaba, then under macros create new macro when it pops up hit F1 and type in the command thing ...
  Topic: Why won't this work
Apollyon

Replies: 9
Views: 7085

PostForum: zMUD General Discussion   Posted: Sun Sep 01, 2002 4:58 am   Subject: Why won't this work
thanks for all the help guys i appreciate that alot

--------------------------------------------------

"They tell Soze they want his territory - all his business. Soze looks over the faces ...
  Topic: Asking for design assistance
Apollyon

Replies: 1
Views: 4110

PostForum: zMUD General Discussion   Posted: Sat Aug 31, 2002 3:58 am   Subject: Asking for design assistance
if the mobs and items come up often, like if you quest ALOT why not just make a quest class in your triggers that do off what you get from the guy so when you see:
* Find and slay Wild Boar.
your ...
 
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