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  Topic: help referencing variables
Apathy

Replies: 0
Views: 2880

PostForum: CMUD Beta Forum   Posted: Wed Nov 01, 2006 4:23 am   Subject: help referencing variables
I created a package, created a variable in the main module of that package, and created a trigger that uses that variable. However, the trigger always seems to create a variable of the same name in t ...
  Topic: [1.12] Expression triggers in seperate .pkg's
Apathy

Replies: 7
Views: 8114

PostForum: CMUD Beta Forum   Posted: Wed Nov 01, 2006 4:07 am   Subject: [1.12] Expression triggers in seperate .pkg's
I had a similar problem, but with a pattern trigger, and not consistently.
The pattern was just: ^RDMP - Red Dragon Mud Protocol supported$

I moved the trigger to the session window and it started ...
  Topic: substituting mxp elements for other mxp elements
Apathy

Replies: 6
Views: 9892

PostForum: zMUD General Discussion   Posted: Wed Dec 15, 2004 3:58 am   Subject: substituting mxp elements for other mxp elements
I already tried #mxptrig {mymonster} {#sub blah}. The trigger goes off (I can see other effects), but the #sub doesn't seem to do anything no matter what I try to substitute in.
  Topic: substituting mxp elements for other mxp elements
Apathy

Replies: 6
Views: 9892

PostForum: zMUD General Discussion   Posted: Tue Dec 14, 2004 5:29 pm   Subject: substituting mxp elements for other mxp elements
Since I never really used mxp I could be off base

#trig {~<monster(*)~</monster>} {#sub {~<mymonster%1~</mymonster>}}

No difference.
  Topic: substituting mxp elements for other mxp elements
Apathy

Replies: 6
Views: 9892

PostForum: zMUD General Discussion   Posted: Sun Dec 12, 2004 10:41 pm   Subject: substituting mxp elements for other mxp elements
#trig {<monster(%*)</monster>} {
#sub {<mymonster%1</mymonster>}
}

This doesn't work. It performs the substitution satisfactorily when ...
  Topic: substituting mxp elements for other mxp elements
Apathy

Replies: 6
Views: 9892

PostForum: zMUD General Discussion   Posted: Wed Dec 08, 2004 10:09 pm   Subject: substituting mxp elements for other mxp elements
My mud defines a custom <monster> element that it uses to provide clickable <send> menus on the monster names. The output that I get from the mud looks like this:

<MONSTER id=" ...
  Topic: triggers not firing
Apathy

Replies: 20
Views: 24168

PostForum: zMUD General Discussion   Posted: Thu Jul 15, 2004 2:59 pm   Subject: triggers not firing
Thanks, it's working much better now. I had thought that notrigs would just disable trigger processing on the output of that trigger, not on all triggers.
  Topic: triggers not firing
Apathy

Replies: 20
Views: 24168

PostForum: zMUD General Discussion   Posted: Thu Jul 15, 2004 5:41 am   Subject: triggers not firing
Thanks for being willing to help, and thanks for using a much lighter tone this time (in my admittedly imperfect estimation anyway). I would have included the call_hooks alias in my previous post, ex ...
  Topic: triggers not firing
Apathy

Replies: 20
Views: 24168

PostForum: zMUD General Discussion   Posted: Thu Jul 15, 2004 2:20 am   Subject: triggers not firing
The script is this:

#TRIGGER {^RDMP @RDMP_code HEALTH (%d) (%d) (%d) (%d) (%d) (%d) (%d)$} {
#gag 0
#if %class( Hooks) {#exec call_hooks heartbeat %1 %2 %3 %4 %5 %6 %7}
#var RDMP_hp %1
...
  Topic: triggers not firing
Apathy

Replies: 20
Views: 24168

PostForum: zMUD General Discussion   Posted: Wed Jul 14, 2004 11:35 pm   Subject: triggers not firing
Apparently zMUD doesn't like to check triggers while it's actively scripting in the background, or something. After I posted yesterday, I disabled a script that was doing some complicated processing, ...
  Topic: triggers not firing
Apathy

Replies: 20
Views: 24168

PostForum: zMUD General Discussion   Posted: Wed Jul 14, 2004 5:23 am   Subject: triggers not firing
Okay. I don't know why what LightBulb suggested didn't occur to me naturally, but I tried it and it continued to happen, so I don't think it's related.

I'm pretty sure it's not a matter of punctua ...
  Topic: triggers not firing
Apathy

Replies: 20
Views: 24168

PostForum: zMUD General Discussion   Posted: Tue Jul 13, 2004 2:34 am   Subject: triggers not firing
I'm using zmud 7.05 and it's been fine for a while, but the past few days I've had some problems with triggers not always going off. I've got triggers in general enabled, and the classes the triggers ...
  Topic: help with gags and hooks
Apathy

Replies: 1
Views: 3558

PostForum: zMUD General Discussion   Posted: Fri Jul 09, 2004 12:16 am   Subject: help with gags and hooks
This is really two questions, but here goes.

My mud uses RDMP, a propietary protocol, and I use this trigger to process an informational line that gets sent out every three seconds:

^RDMP @RDMP_ ...
  Topic: #ONINPUT parsing
Apathy

Replies: 6
Views: 7458

PostForum: zMUD General Discussion   Posted: Sun Jul 13, 2003 8:21 pm   Subject: #ONINPUT parsing
That was what I thought, but then I downloaded it and the docs said that the plugin required valid license information or zmud would refuse to load it. Where do I get a license if I'm just using it f ...
  Topic: #ONINPUT parsing
Apathy

Replies: 6
Views: 7458

PostForum: zMUD General Discussion   Posted: Sun Jul 13, 2003 5:43 pm   Subject: #ONINPUT parsing
Thanks. I guess I'll just have to live with ~ for now, although it's a pain. I'm actually not using it to keep myself unidle, but to prevent certain triggers from going off when I am idle, so I need ...
  Topic: #ONINPUT parsing
Apathy

Replies: 6
Views: 7458

PostForum: zMUD General Discussion   Posted: Sun Jul 13, 2003 5:37 am   Subject: #ONINPUT parsing
I'm using a #ONINPUT trigger to do processing every time I send a command to the mud. My problem is that this seems to get disabled whenever I turn off parsing. I normally keep parsing off because I ...
 
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