Author |
Message |
Topic: Trigger suggestion. |
Andymedae
Replies: 3
Views: 3416
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Forum: zMUD General Discussion Posted: Sun Aug 15, 2004 4:19 pm Subject: Trigger suggestion. |
The best example involves travelling. In some cases after entering a room text will indicated that there is a delay before I can move onto the next room. I may also fall down.
Sending #ok on enteri ... |
Topic: XML and Simutronics |
Andymedae
Replies: 1
Views: 2491
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Forum: zMUD General Discussion Posted: Sun Aug 15, 2004 1:48 pm Subject: XML and Simutronics |
The decision to support Simutronics GSL codes has significantly eased my programing effort and therefore my enjoyment of both zMUD and Dragonrealms.
Sinutronics now has a new front end that is appa ... |
Topic: Trigger suggestion. |
Andymedae
Replies: 3
Views: 3416
|
Forum: zMUD General Discussion Posted: Sun Aug 15, 2004 1:28 pm Subject: Trigger suggestion. |
It would be very convenient to be able to have a trigger fire when the next game prompt appears.
For many of the scripts I write not all of the information required to process the trigger is availa ... |
Topic: Alarm doesn't fire |
Andymedae
Replies: 2
Views: 2902
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Forum: zMUD General Discussion Posted: Sun Aug 01, 2004 2:14 am Subject: Alarm doesn't fire |
I have a lot of live triggers going on.
It is possible that cmd1 got dropped before the alarm could fire. But wouldn't the alarm still fire but do nothing. In that case the alarm would no longer ex ... |
Topic: Alarm doesn't fire |
Andymedae
Replies: 2
Views: 2902
|
Forum: zMUD General Discussion Posted: Sat Jul 31, 2004 11:44 pm Subject: Alarm doesn't fire |
I am having a problem with elapsed alarms not firing.
Here is the code that invokes the alarm:
>>>>>>>>>>>>>>>>>>>>>>>>>& ... |
Topic: Mapper Overwrite Question, PLEASE help.,.,., |
Andymedae
Replies: 7
Views: 5379
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Forum: zMUD General Discussion Posted: Sat Jul 31, 2004 5:18 pm Subject: Mapper Overwrite Question, PLEASE help.,.,., |
I tried option 3. When I looked at the option tab for a room's properties it showed only "Room Name" would be reloaded.
However as I moved from room to room both the room name and description were ... |
Topic: Getting triggers to fire before the newline character |
Andymedae
Replies: 4
Views: 4623
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Forum: zMUD General Discussion Posted: Sat Jul 31, 2004 5:14 pm Subject: Getting triggers to fire before the newline character |
A question about 'trigger on prompt'.
Does it fire on immediately seeing the pattern or does it somehow know the end of a block of text? |
Topic: Mapper Overwrite Question, PLEASE help.,.,., |
Andymedae
Replies: 7
Views: 5379
|
Forum: zMUD General Discussion Posted: Fri Jul 30, 2004 11:59 pm Subject: Mapper Overwrite Question, PLEASE help.,.,., |
This solves a problem of mine as well. However I would like to set both the name and description. The help says:
"Return or set the Reload flag of the room to i. Three different values can be relo ... |
Topic: Registration code not being remembered |
Andymedae
Replies: 3
Views: 4522
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Forum: zMUD General Discussion Posted: Thu Jul 29, 2004 11:19 pm Subject: Registration code not being remembered |
Its 7.05 and a licence I've held for quite some time. Regretably there is software installed that I have no say over. Why it would re-set the registry I can't imagine but almost certainly that is the ... |
Topic: Registration code not being remembered |
Andymedae
Replies: 3
Views: 4522
|
Forum: zMUD General Discussion Posted: Thu Jul 29, 2004 12:08 am Subject: Registration code not being remembered |
Every time I reboot my pc, the next time I use zMUD I get the screen that ask for the registration code. This is only a minor inconvenience. Still I wonder if anyone has a solution. |
Topic: trigger mystery |
Andymedae
Replies: 2
Views: 3060
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Forum: zMUD General Discussion Posted: Sat Jul 24, 2004 5:02 pm Subject: trigger mystery |
That fixed it. Much appreciated. |
Topic: trigger mystery |
Andymedae
Replies: 2
Views: 3060
|
Forum: zMUD General Discussion Posted: Sat Jul 24, 2004 11:13 am Subject: trigger mystery |
I am having a problem with a trigger that seems to defy logic.
Here is the code:
#COND {({You stuff your|That's not going to work.|You need a free hand})} {
#show "trigger on " %1
#if (%1 ... |
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