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  Topic: Door problem in Dragonrealms
Andromeda

Replies: 0
Views: 2374

PostForum: zMUD General Discussion   Posted: Thu Mar 11, 2004 4:01 am   Subject: Door problem in Dragonrealms
Since going to version 7.03 I have been having a problem with doors in follow mode. If I need to pass through a gate to the west then I need the command "go gate" entered. Instead I'm getting "go gate ...
  Topic: Repeating last sent command
Andromeda

Replies: 5
Views: 7432

PostForum: zMUD General Discussion   Posted: Fri Nov 07, 2003 9:57 pm   Subject: Repeating last sent command
Is there a way to get the last command sent to the mud regardless of where it originated from as opposed to commands that operate on zMUD itself.

For instance I have a trigger that resends %lastcom ...
  Topic: Gemstone III: Layouts
Andromeda

Replies: 1
Views: 3603

PostForum: zMUD General Discussion   Posted: Thu Nov 06, 2003 12:42 am   Subject: Gemstone III: Layouts
Here is an example of a trigger that captures death messages and puts it to a separate window.

#TRIGGER {* (%w) was just struck down!} {
#win Death %time( "h:nn") %1
#GAG
}

This is for ...
  Topic: COM access to Microsoft Excel 2000
Andromeda

Replies: 4
Views: 7866

PostForum: zMUD General Discussion   Posted: Fri Oct 31, 2003 2:01 am   Subject: COM access to Microsoft Excel 2000
I'll give you what I have so far.

Excel to zMUD is working quite well. Here is a sample visual basic / excel module:

Sub zMudTest()
Dim zMUD As Object
Dim n As Integer, i As Integer
...
  Topic: COM access to Microsoft Excel 2000
Andromeda

Replies: 4
Views: 7866

PostForum: zMUD General Discussion   Posted: Thu Oct 30, 2003 12:08 am   Subject: COM access to Microsoft Excel 2000
You are exactly right. I needed the Open method. Now the test case works fine.

The problem I now face is likely a limitation of excel. Basically it seems that that excel doesn't permit updating a s ...
  Topic: onwalkend problems
Andromeda

Replies: 2
Views: 4571

PostForum: zMUD General Discussion   Posted: Thu Oct 30, 2003 12:03 am   Subject: onwalkend problems
Thanks for the reply. The specific problem I am addressing is training swimming.

I want to execute a path and when the path is complete re-execute the path until a condition is reached (mind locked ...
  Topic: onwalkend problems
Andromeda

Replies: 2
Views: 4571

PostForum: zMUD General Discussion   Posted: Tue Oct 28, 2003 1:45 am   Subject: onwalkend problems
I need to cause an action when a speed walk is complete. I am trying to see how to use %inwalk or alias onwalkend to detect this condition.

In the game I play slow walking is the only option. more ...
  Topic: Managing windows in zMUD?
Andromeda

Replies: 5
Views: 6641

PostForum: zMUD General Discussion   Posted: Wed Oct 22, 2003 3:18 pm   Subject: Managing windows in zMUD?
That did it. Thanks
  Topic: Managing windows in zMUD?
Andromeda

Replies: 5
Views: 6641

PostForum: zMUD General Discussion   Posted: Tue Oct 21, 2003 11:50 pm   Subject: Managing windows in zMUD?
Now i have the problem that the windows have a command line and a status line. I can manually remove them and save the layout but they are there again when I next start up zMUD. Any suggestions?

On ...
  Topic: Managing windows in zMUD?
Andromeda

Replies: 5
Views: 6641

PostForum: zMUD General Discussion   Posted: Tue Oct 21, 2003 12:53 am   Subject: Managing windows in zMUD?
Thank you.
  Topic: Managing windows in zMUD?
Andromeda

Replies: 5
Views: 6641

PostForum: zMUD General Discussion   Posted: Mon Oct 20, 2003 11:10 pm   Subject: Managing windows in zMUD?
I am trying to set up so that the main window occupies about two thirds of the bottom of the screen and a few information windows are in a row above the main window.

I can achieve this by dragging ...
  Topic: Roundtime in DR
Andromeda

Replies: 5
Views: 5358

PostForum: zMUD General Discussion   Posted: Sat Oct 18, 2003 3:27 pm   Subject: Roundtime in DR
For reasons I don't entirely understand I find it better to trigger off of the text "Roundtime:" than off the GSL code.

The following trigger capture round time for use by other scripts.

#TRIGGE ...
  Topic: Exporting a zone to share with other mudders
Andromeda

Replies: 3
Views: 6738

PostForum: zMUD General Discussion   Posted: Fri Oct 17, 2003 7:40 pm   Subject: Exporting a zone to share with other mudders
Look at "Charbal's ZoneCopy Utility" in the Finished Scripts forum.

This utility allows you to copys one or more zones from one map to another. You could use a map file as a container for a group o ...
  Topic: Program responding to the escape key - possible?
Andromeda

Replies: 2
Views: 4164

PostForum: zMUD General Discussion   Posted: Wed Oct 15, 2003 12:39 am   Subject: Program responding to the escape key - possible?
I had no luck creating a macro for the escape key. The object editor (or whatever it is called) doesn't recognise the escape character.

The command:
#key ESCAPE {#say "escape key"}

does not giv ...
  Topic: COM access to Microsoft Excel 2000
Andromeda

Replies: 4
Views: 7866

PostForum: zMUD General Discussion   Posted: Wed Oct 15, 2003 12:20 am   Subject: COM access to Microsoft Excel 2000
I managed to access Microsoft Outlook using something similar to the example given on the Support pages.

Now what I really want to do is have put data into an excel spread sheet and/or invoke an ex ...
  Topic: Zones without zones??
Andromeda

Replies: 4
Views: 5761

PostForum: zMUD General Discussion   Posted: Sun Oct 12, 2003 1:46 am   Subject: Zones without zones??
There is one way. (Isn't there always)

In the favorite's list entries can be grouped. I use this a lot. The grouping can be independent of zones.
  Topic: Program responding to the escape key - possible?
Andromeda

Replies: 2
Views: 4164

PostForum: zMUD General Discussion   Posted: Fri Oct 10, 2003 9:51 pm   Subject: Program responding to the escape key - possible?
The escape key kills "#wait" and slow walks. It may stop other things.

Quite rightly it doesn't kill everything. But it would be nice to have some of my scripts piggy back on this function to stop ...
  Topic: Suppress informational messages
Andromeda

Replies: 1
Views: 2959

PostForum: zMUD General Discussion   Posted: Thu Oct 09, 2003 12:01 am   Subject: Suppress informational messages
I'd like to suppress informational messages when them come from a script. For instance:

Slow walking paused
Variable Vdoagain removed.

On the other hand I'd like to still see the message:

Sl ...
  Topic: Windows focus in 6.16 vs 6.62
Andromeda

Replies: 7
Views: 7760

PostForum: zMUD General Discussion   Posted: Mon Oct 06, 2003 8:07 pm   Subject: Windows focus in 6.16 vs 6.62
I find focus changes to the new window when I use the mouse to copy information from that screen.

I try to remember to click the main window before heading off to the other application to paste the ...
  Topic: #WAIT
Andromeda

Replies: 7
Views: 9730

PostForum: zMUD General Discussion   Posted: Mon Oct 06, 2003 7:59 pm   Subject: #WAIT
I find the escape key clears a wait in progress.

Is there a way to detect an escape key press so that triggers can be stopped in flight?
  Topic: Small map enhancement request
Andromeda

Replies: 1
Views: 4316

PostForum: zMUD General Discussion   Posted: Sun Oct 05, 2003 8:36 pm   Subject: Small map enhancement request
It would be a minor convenience if it is not too much trouble to add.

Would it be possible than when you double click on a link that leads to another zone if the zone that the link leads to could t ...
  Topic: Performing actions when leaving a room
Andromeda

Replies: 2
Views: 5038

PostForum: zMUD General Discussion   Posted: Thu Oct 02, 2003 9:41 pm   Subject: Performing actions when leaving a room
*warning* total novice here. :)

I don't know if we are talking the same problem here or not. In the game I play (Dragonrealms) roundtime occurs after movement into a room. What I found is that with ...
  Topic: Problem: Map Importing
Andromeda

Replies: 6
Views: 16173

PostForum: zMapper Discussion   Posted: Wed Sep 10, 2003 4:34 pm   Subject: Problem: Map Importing
Let me add my vote for the ability to export and import zones, either singly or in groups.

The need for this comes from a desire to work collaboratively in building the map database. I am hoping to ...
  Topic: GSL for Dragonrealms help
Andromeda

Replies: 3
Views: 7219

PostForum: zMUD General Discussion   Posted: Sun Aug 31, 2003 6:54 pm   Subject: GSL for Dragonrealms help
Thank you. That should help a lot. I assume that this is close to the codes for DR.
  Topic: GSL for Dragonrealms help
Andromeda

Replies: 3
Views: 7219

PostForum: zMUD General Discussion   Posted: Sat Aug 30, 2003 1:52 pm   Subject: GSL for Dragonrealms help
Would someone kindly point me to an in depth help on the use of GSL with Dragonrealms. The help files with the client seem to be a little thin on the subject.

Thanks in advance.
 
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