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  Topic: Slight problem with a script.
Anders

Replies: 1
Views: 1483

PostForum: zMUD General Discussion   Posted: Thu Jun 07, 2007 6:18 pm   Subject: Slight problem with a script.
I have a small script that I use to show my character effects in the statusbar, including time left.
The problem I have is that every now and then the text is sent to the mud, I have been unable to f ...
  Topic: Map script problem
Anders

Replies: 5
Views: 2671

PostForum: zMUD General Discussion   Posted: Fri Feb 09, 2007 6:32 am   Subject: Map script problem
Thank you, it works great.
  Topic: Map script problem
Anders

Replies: 5
Views: 2671

PostForum: zMUD General Discussion   Posted: Thu Feb 08, 2007 8:10 pm   Subject: Map script problem
I don't know if I am doing something wrong or what, but I can't get that to work. Is that function only available in CMUD and not in zMUD?
  Topic: gaging lines when squinting
Anders

Replies: 7
Views: 2840

PostForum: zMUD General Discussion   Posted: Thu Feb 08, 2007 12:25 pm   Subject: gaging lines when squinting
It should be possible to remove parts of a line that is coloured in a specific color by using ansi trigger with a pattern like this:
%e[1;31*%e[0m
and then using #sub ""
  Topic: Map script problem
Anders

Replies: 5
Views: 2671

PostForum: zMUD General Discussion   Posted: Thu Feb 08, 2007 12:17 pm   Subject: Map script problem
How do I see, with a script, if the mapper is set to follow or to off?
I can use %maplocked( ) to see if the mapper is on follow (results in 1), if it is in explore mode (results in 0) and if the map ...
  Topic: Problems with mapper.
Anders

Replies: 4
Views: 2542

PostForum: zMUD General Discussion   Posted: Fri Jan 26, 2007 8:30 pm   Subject: Problems with mapper.
I found what was wrong. There was a room with id # -1 that got selected everytime I deselected another room. Its location was 0 0 0 so it went as far towards that as it could even though I was in an o ...
  Topic: #walk'ing on maps
Anders

Replies: 0
Views: 1037

PostForum: zMUD General Discussion   Posted: Fri Jan 19, 2007 5:37 am   Subject: #walk'ing on maps
Recently when #walk'ing around my map it has started to send two moves when entering a room. It does not always do so, it is seemingly random. What I wonder is, how do I make sure it only recognize ro ...
  Topic: Problems with mapper.
Anders

Replies: 4
Views: 2542

PostForum: zMUD General Discussion   Posted: Fri Jan 19, 2007 5:32 am   Subject: Problems with mapper.
Thanks for your suggestion, but sadly it did not work.
  Topic: Slow walk and other actions
Anders

Replies: 7
Views: 3835

PostForum: zMUD General Discussion   Posted: Fri Jan 19, 2007 5:22 am   Subject: Slow walk and other actions
What you do to add other commands in slowwalk is to do it like this
#slow {2nwswsn;.(open door)wen2wswnw2e;.(open strips)nwudes3en2w2nesu;.(open door)ewdnesn2wn;.(open stone)d2e2wu2wsds2wnesenueseses ...
  Topic: Problems with mapper.
Anders

Replies: 4
Views: 2542

PostForum: zMUD General Discussion   Posted: Fri Jan 19, 2007 5:01 am   Subject: Problems with mapper.
I have a really anoying problem with my mapper; every time I deselect a room the mapper changes the viewing level and jumps some way to the side.
This means that every time I want to change for examp ...
  Topic: Trubble with putting text with ['s to variable.
Anders

Replies: 4
Views: 2420

PostForum: zMUD General Discussion   Posted: Fri Mar 24, 2006 12:54 am   Subject: Trubble with putting text with ['s to variable.
Thank you. That seems to be working good.
  Topic: Trubble with putting text with ['s to variable.
Anders

Replies: 4
Views: 2420

PostForum: zMUD General Discussion   Posted: Fri Mar 17, 2006 6:50 am   Subject: Trubble with putting text with ['s to variable.
Perhaps you missunderstood me. The trigger fires, it's just that not the entire string gets added to the variable.
If anyone wonders, the trigger pattern is:
^((*){|$}%e[&# ...
  Topic: Trubble with putting text with ['s to variable.
Anders

Replies: 4
Views: 2420

PostForum: zMUD General Discussion   Posted: Fri Mar 17, 2006 6:32 am   Subject: Trubble with putting text with ['s to variable.
For some time now I have been using ansi trigger to capture my roomnames, the same trigger adds the entire roomname and exits to a variable.
I was making minor changes to the trigger and suddenly the ...
  Topic: zMUD Mapper
Anders

Replies: 4
Views: 2270

PostForum: zMUD General Discussion   Posted: Thu Mar 16, 2006 6:36 pm   Subject: zMUD Mapper
I want to both be able to map and have the mapper follow in already mapped water rooms.
The only thing that changes is that I write "swim west" instaid of just "west" to move, and that it takes a lot ...
  Topic: Make mapper follow through maze
Anders

Replies: 6
Views: 4112

PostForum: zMUD General Discussion   Posted: Sun Mar 12, 2006 8:20 pm   Subject: Make mapper follow through maze
Most of the room names are different.
  Topic: zMUD Mapper
Anders

Replies: 4
Views: 2270

PostForum: zMUD General Discussion   Posted: Sun Mar 12, 2006 6:10 pm   Subject: zMUD Mapper
It is not the time form entering a room until sending next direction I am looking for.

It thinks any and all kinds of enviromental messages are roomnames.
I have it set at slow walk and that it is ...
  Topic: Make mapper follow through maze
Anders

Replies: 6
Views: 4112

PostForum: zMUD General Discussion   Posted: Sun Mar 12, 2006 4:05 pm   Subject: Make mapper follow through maze
I have a further question on this topic, on my mud there are an area where only the exits are random; every room is always connected to the same four rooms, each of the four rooms can be either of n, ...
  Topic: #Pause mid #walk
Anders

Replies: 3
Views: 2110

PostForum: zMUD General Discussion   Posted: Sun Mar 12, 2006 3:57 pm   Subject: #Pause mid #walk
I'm sorry that I can't be of any help with this, but I have too noticed that #pause and #stop does neither pause nor stop the walk. I have even tried it on an entierly clean character without triggers ...
  Topic: zMUD Mapper
Anders

Replies: 4
Views: 2270

PostForum: zMUD General Discussion   Posted: Sun Mar 12, 2006 3:23 pm   Subject: zMUD Mapper
Is there anyway of making it so that the mapper does not react at all to any line from the mud except for those that I #tag?

When I try using the mapper when swimming it seems to mess up because th ...
  Topic: ANSI trigger trouble
Anders

Replies: 2
Views: 2346

PostForum: zMUD General Discussion   Posted: Sat Jan 14, 2006 10:00 am   Subject: ANSI trigger trouble
That seems like a good idea. But does that add unusual exits (like path, i, out and things like that) as well? If not, what can I do to make it add them?
  Topic: ANSI trigger trouble
Anders

Replies: 2
Views: 2346

PostForum: zMUD General Discussion   Posted: Sat Jan 14, 2006 9:16 am   Subject: ANSI trigger trouble
I got a trigger looking like this:
#TRIGGER {^(*%e[32m ~[(*)~]%e[0m.)$} {
#tag {name,exit} {%1} {%2}
currentroom=&qu ...
  Topic: #step
Anders

Replies: 2
Views: 1782

PostForum: zMUD General Discussion   Posted: Tue Dec 27, 2005 3:33 pm   Subject: #step
It does not matter if I have the map open or not, the same thing happens. I have removed the function that automaticly sends #ok when entering a room with the map open too.
  Topic: #step
Anders

Replies: 2
Views: 1782

PostForum: zMUD General Discussion   Posted: Mon Dec 26, 2005 2:39 pm   Subject: #step
When I use step to set a path, why does it continue walking the path after a few seconds without getting any #ok? Is there any way of preventing that from happening? I know that no #ok was sent becaus ...
  Topic: Triggering on a VT100 scrolling region
Anders

Replies: 2
Views: 1770

PostForum: zMUD General Discussion   Posted: Sat Dec 24, 2005 4:05 pm   Subject: Triggering on a VT100 scrolling region
I still can't get a trigger to fire on the bottom part changing.
  Topic: Triggering on a VT100 scrolling region
Anders

Replies: 2
Views: 1770

PostForum: zMUD General Discussion   Posted: Sat Dec 24, 2005 2:16 pm   Subject: Triggering on a VT100 scrolling region
I am playing on Realms of the Dragon (rod.org:3000) and use the hud (heads up display).
How do I get triggers to fire on the top or bottom regions? One more thing about the hud, how do gag lines with ...
 
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