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  Topic: How to create an inventory returning function [BUSTED]
Ambelghan

Replies: 6
Views: 7069

PostForum: CMUD General Discussion   Posted: Fri Feb 25, 2011 4:10 am   Subject: How to create an inventory returning function [BUSTED]
well with this method the triggers would only exist for the instant of the function, or alias, calling them. There is almost no chance of an accidental trigger and if I was performing some action wher ...
  Topic: How to create an inventory returning function [BUSTED]
Ambelghan

Replies: 6
Views: 7069

PostForum: CMUD General Discussion   Posted: Wed Feb 23, 2011 8:09 am   Subject: How to create an inventory returning function [BUSTED]
<func name="ContainerList" id="3651">
<value>//#T+ ContainerList
i my $container
bagItem = ""
#TR {Inside the*} {} TestClass
#COND ...
  Topic: How to create an inventory returning function [BUSTED]
Ambelghan

Replies: 6
Views: 7069

PostForum: CMUD General Discussion   Posted: Wed Feb 23, 2011 2:32 am   Subject: How to create an inventory returning function [BUSTED]
I don't have an issue with the function creating a trigger class I can always delete the class when the event is done.

I don't know if that is why the local won't work since the actual capture is ...
  Topic: How to create an inventory returning function [BUSTED]
Ambelghan

Replies: 6
Views: 7069

PostForum: CMUD General Discussion   Posted: Tue Feb 22, 2011 11:30 pm   Subject: How to create an inventory returning function [BUSTED]
I do this quite often <class name="TestClass" id="3684">
<trigger priority="36850" id="3685">
<pattern>Inside the*</pattern>
...
  Topic: [3.33a] Layout won't save
Ambelghan

Replies: 9
Views: 9136

PostForum: CMUD General Discussion   Posted: Sat Jan 29, 2011 10:18 pm   Subject: [3.33a] Layout won't save
What is the shift trick?
  Topic: [3.33a] Layout won't save
Ambelghan

Replies: 9
Views: 9136

PostForum: CMUD General Discussion   Posted: Fri Jan 28, 2011 8:17 pm   Subject: [3.33a] Layout won't save
For some reason, I have to recreate my layout every time I start cMUD, it never saves it even when I tell it to and get a confirmation window, it always goes to some another config, which is always th ...
  Topic: [FIXED] How to configure my mapper for DragonRealms
Ambelghan

Replies: 2
Views: 5590

PostForum: CMUD General Discussion   Posted: Thu Jan 27, 2011 1:37 am   Subject: [FIXED] How to configure my mapper for DragonRealms
Can anyone tell me what settings I need to enable for DragonRealms for the mapper to update as I move? The description is as follows:
> s
You trek south.

What counts as a paragraph and line in ...
  Topic: #PR not working out for creating a list variable
Ambelghan

Replies: 0
Views: 2678

PostForum: CMUD General Discussion   Posted: Sun Aug 29, 2010 10:27 pm   Subject: #PR not working out for creating a list variable
The idea is to issue the command "PPTrainerStart X" if X is a number then I end up with a list variable "ppRoomWalkList" that has the location of X in the first position and the current %roomnum() in ...
  Topic: 3.22a Trigger on Prompt option [DragonRealms]
Ambelghan

Replies: 0
Views: 2763

PostForum: CMUD Beta Forum   Posted: Sat Aug 28, 2010 5:08 am   Subject: 3.22a Trigger on Prompt option [DragonRealms]
The option appears to prevent the prompt from appearing again, once a trigger with the option has fired. Reconnecting to the MUD restores it.
  Topic: 3.22a Triggers that detect my prompt, will sometimes eat it in DragonRealms
Ambelghan

Replies: 2
Views: 4458

PostForum: CMUD Beta Forum   Posted: Mon Aug 23, 2010 8:57 am   Subject: 3.22a Triggers that detect my prompt, will sometimes eat it in DragonRealms
Ok in the last trigger state, I checked off the check box "Trigger on prompt" it basically picks up the prompt only so I know that there is nothing else around me. However, this check box appears to ...
  Topic: 3.22a Triggers that detect my prompt, will sometimes eat it in DragonRealms
Ambelghan

Replies: 2
Views: 4458

PostForum: CMUD Beta Forum   Posted: Fri Aug 20, 2010 8:00 am   Subject: 3.22a Triggers that detect my prompt, will sometimes eat it in DragonRealms
Here's the code: - <cmud>
- <trigger name="AutoAssess" priority="25410">
<pattern>You assess your combat situation...</pattern>
<value>CombatA ...
  Topic: 3.22a DragonRealms %numwords(%gsl(m)) returning a weird count.
Ambelghan

Replies: 3
Views: 7822

PostForum: CMUD Beta Forum   Posted: Mon Aug 16, 2010 2:14 am   Subject: 3.22a DragonRealms %numwords(%gsl(m)) returning a weird count.
I seem to be getting hit with a "working as intended" approach, however, unlike WOW I can alter things here, so I did this: hand=%replace($hand," ","|")
#FORALL (@han ...
  Topic: 3.22a DragonRealms %numwords(%gsl(m)) returning a weird count.
Ambelghan

Replies: 3
Views: 7822

PostForum: CMUD Beta Forum   Posted: Sat Aug 14, 2010 5:48 am   Subject: 3.22a DragonRealms %numwords(%gsl(m)) returning a weird count.
In cMUD 2.37 without anything in my hands #ECHO %gsl(m) returns the word "Empty" it has a #ECHO %numwords(%gsl(m)) of 1 word. Makes sense. However, when I get an "apple short bow" in my right hand, it ...
  Topic: From beta to 2.37
Ambelghan

Replies: 9
Views: 8944

PostForum: CMUD General Discussion   Posted: Fri Aug 13, 2010 6:17 am   Subject: From beta to 2.37
I have been messing with it, it does not seem to convert beta cmud maps to zmud format, looks like I am sol there.
  Topic: From beta to 2.37
Ambelghan

Replies: 9
Views: 8944

PostForum: CMUD General Discussion   Posted: Wed Aug 11, 2010 3:20 am   Subject: From beta to 2.37
Indeed, I am sure it will be addressed in due time.
  Topic: From beta to 2.37
Ambelghan

Replies: 9
Views: 8944

PostForum: CMUD General Discussion   Posted: Wed Aug 11, 2010 2:14 am   Subject: From beta to 2.37
Sweet Jesus, so I am better off just creating the map from scratch? Awesome! Well maybe the next beta will get rid of the game breaking issue caused by the last one.
  Topic: From beta to 2.37
Ambelghan

Replies: 9
Views: 8944

PostForum: CMUD General Discussion   Posted: Wed Aug 11, 2010 2:00 am   Subject: From beta to 2.37
How do I load the mapper from the latest beta version to 2.37. If I delete uninstall the beta to load the stable client, I end up with a mapper that does not work.
  Topic: %numword() error in 3.22
Ambelghan

Replies: 0
Views: 2625

PostForum: CMUD Beta Forum   Posted: Tue Aug 03, 2010 7:22 am   Subject: %numword() error in 3.22
I am on DragonRealms. I have a GSL trigger for my left and right hands.

<?xml version="1.0" encoding="ISO-8859-1" ?>
<cmud>
<trigger type="GSL" prio ...
  Topic: Forced out of 3.17
Ambelghan

Replies: 5
Views: 6027

PostForum: CMUD Beta Forum   Posted: Mon Aug 02, 2010 6:22 am   Subject: Forced out of 3.17
3.17 was working really well for me, then all of a sudden I got this message that said that it was expired and I needed to upgrade. So I did and this keeps happening. Variable, lfhand, is suppose to ...
  Topic: 3.19d no longer connects
Ambelghan

Replies: 11
Views: 10500

PostForum: CMUD Beta Forum   Posted: Wed Jun 16, 2010 4:02 pm   Subject: 3.19d no longer connects
After an exhaustive flipping of options GSL mode was STORM instead of PLAY, apparently. Working now, thanks.
  Topic: 3.19d no longer connects
Ambelghan

Replies: 11
Views: 10500

PostForum: CMUD Beta Forum   Posted: Wed Jun 16, 2010 6:01 am   Subject: 3.19d no longer connects
Try it out in a fresh session, with no triggers. Dunno what to suggest besides that, unfortunately.

Ok let's suppose it is something weird like that, if I wanted a fresh CMUD folder, after the unin ...
  Topic: 3.19d no longer connects
Ambelghan

Replies: 11
Views: 10500

PostForum: CMUD Beta Forum   Posted: Wed Jun 16, 2010 4:32 am   Subject: 3.19d no longer connects
3.19e does the same thing, I can connect, get into login, get a character select screen and then the old AOL disconnect chimes sound and nothing. The last version I used was 2.xx it was also a beta, i ...
  Topic: 3.19d no longer connects
Ambelghan

Replies: 11
Views: 10500

PostForum: CMUD Beta Forum   Posted: Wed Jun 16, 2010 12:52 am   Subject: 3.19d no longer connects
ok thanks
  Topic: 3.19d no longer connects
Ambelghan

Replies: 11
Views: 10500

PostForum: CMUD Beta Forum   Posted: Tue Jun 15, 2010 11:52 pm   Subject: 3.19d no longer connects
I disabled auto character login, it takes me that far and once I get to select the character, boom dead connection. Then I turn around at test at the Java front end and I am in, something weird is goi ...
  Topic: 3.19d no longer connects
Ambelghan

Replies: 11
Views: 10500

PostForum: CMUD Beta Forum   Posted: Tue Jun 15, 2010 11:49 pm   Subject: 3.19d no longer connects
I thought it was eaccess.play.net|DR:7900 I didn't make any changes to it when I upgraded it just doesn't connect anymore. Still won't.
 
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