Register to post in forums, or Log in to your existing account
 
:
Search found 5 matches for:
Page 1 of 1
Author Message
  Topic: Damage Calculator
Alien Bait

Replies: 11
Views: 2956

PostForum: zMUD General Discussion   Posted: Sun Aug 22, 2004 3:18 pm   Subject: Damage Calculator
I think im just misunderstanding what im sposed to do with this:
#TR {~<&%d{hp}hp &%d{sp}sp &%d{st}st~>} {
#IF (@hp<>@lasthp) {#ECHO HP has changed by %eval(@lasthp - @hp)!; ...
  Topic: Damage Calculator
Alien Bait

Replies: 11
Views: 2956

PostForum: zMUD General Discussion   Posted: Sun Aug 22, 2004 11:58 am   Subject: Damage Calculator
GeniusClown i couldnt get the gauges to work correctly, maybe im missing somthing, or just stupid cause it works outside of the gauges,

Nexula when i try to use the one you shown me my mud freezes ...
  Topic: Damage Calculator
Alien Bait

Replies: 11
Views: 2956

PostForum: zMUD General Discussion   Posted: Sat Aug 21, 2004 7:31 pm   Subject: Damage Calculator
:( i tried that, but i couldnt get it to do anything but sit there being 0%
  Topic: Damage Calculator
Alien Bait

Replies: 11
Views: 2956

PostForum: zMUD General Discussion   Posted: Sat Aug 21, 2004 4:29 pm   Subject: Damage Calculator
sorry for not giving a string to trigger off of, like i said i have no clue on how to do this stuff really if im not giving you everything you need please let me know!

the hp/st/sp thing looks like ...
  Topic: Damage Calculator
Alien Bait

Replies: 11
Views: 2956

PostForum: zMUD General Discussion   Posted: Sat Aug 21, 2004 2:44 pm   Subject: Damage Calculator
Ok, im not very trigger literate can someone help me out?

I want to have a trigger that calculates how much damage im taking, So when my hp drops, it tells me *perferably in a gauge* how much it dr ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net