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  Topic: macro and variables
Agroamar

Replies: 3
Views: 4708

PostForum: zMUD General Discussion   Posted: Sun Apr 14, 2002 1:18 pm   Subject: macro and variables
From the zMUD help file you can do this:

#KEY F1 {eat bread}

I don't know where a list of keys words are, but it also shows
<ALT-D>={drink water}

So I would assume its: #KEY <ALT-D& ...
  Topic: Noob question about triggers
Agroamar

Replies: 1
Views: 3767

PostForum: zMUD General Discussion   Posted: Sat Apr 13, 2002 4:38 pm   Subject: Noob question about triggers
Earlier on the board LightBulb responded to this almost exactly...



Its in percentages though but pretty much works the same. I will post a small trigger set in a second to do what you need exa ...
  Topic: Seperating parts of a trigger
Agroamar

Replies: 3
Views: 5302

PostForum: zMUD General Discussion   Posted: Sat Apr 13, 2002 3:52 pm   Subject: Seperating parts of a trigger
Ooh Thanks lightbulb for clearing up my Trigger, I thought Harpoonz might have known something I didn't with the slashes *snicker*, and I did NOT mean to add that extra semi-colon.

  Topic: Very Hard Mapping Challenge: A Huge World
Agroamar

Replies: 7
Views: 8232

PostForum: zMUD General Discussion   Posted: Sat Apr 13, 2002 2:51 pm   Subject: Very Hard Mapping Challenge: A Huge World
hrm, hehe Byakko um, question, what mud is that? I would like to take a look :)

  Topic: Seperating parts of a trigger
Agroamar

Replies: 3
Views: 5302

PostForum: zMUD General Discussion   Posted: Sat Apr 13, 2002 2:15 pm   Subject: Seperating parts of a trigger
well the brackets are a special char and why are you putting those curly things after the / ? You put that only before a special char such as } {#VAR CurHP %1;#VAR MaxHP %2;#VAR CurEnd %3;#VAR MaxEnd ...
  Topic: Problem with IF statement...
Agroamar

Replies: 1
Views: 3623

PostForum: zMUD General Discussion   Posted: Mon Apr 08, 2002 2:41 pm   Subject: Problem with IF statement...
I apologize for wasting anyone's time... I feel stupid right about now... I had the true-value, and false-value in the wrong spots... So I switched them around, and all is well... Thanks anyways.

  Topic: Problem with IF statement...
Agroamar

Replies: 1
Views: 3623

PostForum: zMUD General Discussion   Posted: Mon Apr 08, 2002 1:53 pm   Subject: Problem with IF statement...
Ok, I am trying to figure this out, I am not sure what I am doing wrong, maybe its some weird syntax problem... I looked at the Help in zmud... maybe someone can help here... This is what I have:

# ...
  Topic: Problem with loop...
Agroamar

Replies: 2
Views: 3844

PostForum: zMUD General Discussion   Posted: Thu Feb 28, 2002 7:53 am   Subject: Problem with loop...
running zmud 6.16

  Topic: Problem with loop...
Agroamar

Replies: 2
Views: 3844

PostForum: zMUD General Discussion   Posted: Thu Feb 28, 2002 7:21 am   Subject: Problem with loop...
Alright, I want to loop through a single command such as this...

#Alias kall {#LOOP 1,%1 {kill %{i}.dwarf}}

Except... it just doesn't work when i type:

kall 6

I want it to just go through ...
  Topic: Matching MUD text containing brackets?
Agroamar

Replies: 2
Views: 4224

PostForum: zMUD General Discussion   Posted: Thu Feb 28, 2002 5:52 am   Subject: Matching MUD text containing brackets?
Ah, try this.

#Trigger {Farlong - ~[-~] Temple of Midgaard ~[-~]} {Do whatever}

Use the little squiggly things to make it so Zmud doesn't mistake it for a special character. Hope this helps :) ...
  Topic: Upgrading, (I feel stupid).
Agroamar

Replies: 5
Views: 5515

PostForum: zMUD General Discussion   Posted: Tue Feb 26, 2002 3:14 pm   Subject: Upgrading, (I feel stupid).
Ah thanks very much, Will do that now.

  Topic: Upgrading, (I feel stupid).
Agroamar

Replies: 5
Views: 5515

PostForum: zMUD General Discussion   Posted: Tue Feb 26, 2002 1:53 pm   Subject: Upgrading, (I feel stupid).
Alright, You know the message box that comes up asking if you want to upgrade? Well instead of clicking "Upgrade Later" or "Upgrade now" or whatever... I clicked "Don't upgrad ...
  Topic: Question about Expanding Variables
Agroamar

Replies: 2
Views: 4135

PostForum: zMUD General Discussion   Posted: Sun Feb 24, 2002 3:42 pm   Subject: Question about Expanding Variables
Ah Nicely done! I tried the third option first, and it worked perfectly. Thank you very much gyropump!

  Topic: Question about Expanding Variables
Agroamar

Replies: 2
Views: 4135

PostForum: zMUD General Discussion   Posted: Sun Feb 24, 2002 3:32 pm   Subject: Question about Expanding Variables
Ok, I want to make a variable expand when written to a file, for instance


#FILE 1 "stuff.txt";
#WRITE 1 "blah ~[ ~[ @thing ~] ~] blah";
#CLOSE 1

But when I look at the fi ...
  Topic: hide mud output- problem
Agroamar

Replies: 1
Views: 3193

PostForum: zMUD General Discussion   Posted: Sun Feb 24, 2002 12:55 pm   Subject: hide mud output- problem
Alright found out how to fix that:

Go up to: View -> Preferences -> General

Click on General, (it should already be selected but *shrug*), now there are options there, one should be " ...
  Topic: writing/reading problems
Agroamar

Replies: 6
Views: 6025

PostForum: zMUD General Discussion   Posted: Sun Feb 17, 2002 7:07 am   Subject: writing/reading problems
quote:#LOOP (%filesize(1)-20),(%filesize(1)) {#SH %read(1, %i)}

Ok, This is what I see, first off, #LOOP takes range as its first argument, SO! %filesize(1), gets the number of lines in the file, ...
  Topic: Need help with Simple Alarm/trigger
Agroamar

Replies: 3
Views: 5368

PostForum: zMUD General Discussion   Posted: Sat Feb 09, 2002 3:47 pm   Subject: Need help with Simple Alarm/trigger
Alright, this seems pretty simple, and yes it works... except I cant get the trigger to echo the text i want when the variable equals stop... so here it is:

#VAR move {n|e|s|w|stop}
#VAR moves 0
...
 
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