Author |
Message |
Topic: Separate / Asynchronous - Windows |
Aerious
Replies: 1
Views: 3311
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Forum: CMUD General Discussion Posted: Fri Sep 16, 2011 12:26 pm Subject: Separate / Asynchronous - Windows |
Is there a way to make it so if I click on the status window my main mud window / other mud windows don't get brought in front of other application's windows?
ONLY the status window would gain fo ... |
Topic: evaluating variables in the status window |
Aerious
Replies: 6
Views: 7694
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Forum: CMUD General Discussion Posted: Wed Sep 29, 2010 8:14 pm Subject: evaluating variables in the status window |
Ahh I see.. it was a variable assignment issue,
Glad you got it worked out! |
Topic: evaluating variables in the status window |
Aerious
Replies: 6
Views: 7694
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Forum: CMUD General Discussion Posted: Wed Sep 29, 2010 8:12 pm Subject: evaluating variables in the status window |
I have multiple status windows that use @variables..
%if(%db(@prots,greater),%db(@prots,greater_name) " " %eval(@timer-%db(@prots,greater_start))~( ... |
Topic: #wa |
Aerious
Replies: 7
Views: 9237
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Forum: CMUD General Discussion Posted: Thu Sep 09, 2010 3:04 pm Subject: #wa |
(( it did not seem to like the [ ] in the trigger, which will make it not really possible to trig off new line.. im sure there is some way around that.. but I forget atm :p |
Topic: #wa |
Aerious
Replies: 7
Views: 9237
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Forum: CMUD General Discussion Posted: Thu Sep 09, 2010 3:04 pm Subject: #wa |
then you want something like this... trigger on pattern Round: (%d) seconds
and have it perform
$temp = %1
#alarm +$temp {push needle on leather}
or something very similar.
you also wil ... |
Topic: #wa |
Aerious
Replies: 7
Views: 9237
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Forum: CMUD General Discussion Posted: Thu Sep 09, 2010 1:58 pm Subject: #wa |
so you see 'round' but not 'round: 30 seconds' |
Topic: #wa |
Aerious
Replies: 7
Views: 9237
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Forum: CMUD General Discussion Posted: Thu Sep 09, 2010 1:46 pm Subject: #wa |
your mud tells you the 'round 22 or round 36' stuff? |
Topic: [3.16b] Cmud Mapper - One way room exit costs. |
Aerious
Replies: 1
Views: 3524
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Forum: CMUD Beta Forum Posted: Mon Apr 05, 2010 3:53 pm Subject: [3.16b] Cmud Mapper - One way room exit costs. |
I would like to set the room cost depending on which way you are entering the room...
Entering the room from the south, I would like the cost to be infinite.
Coming from the north, I would like ... |
Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Aerious
Replies: 11
Views: 14451
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Forum: CMUD Beta Forum Posted: Mon Apr 05, 2010 2:40 pm Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
I stumbled on another solution as well, use whichever works best.. I'm using this current one...
#trigger {^} {#sub {x;#cw black}}
This inserts a black x before every line (if used w/ zone sc ... |
Topic: [3.16b] Cmud Mapper - Room Properties Font |
Aerious
Replies: 2
Views: 4271
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Forum: CMUD Beta Forum Posted: Mon Apr 05, 2010 2:32 pm Subject: [3.16b] Cmud Mapper - Room Properties Font |
Is there any way to set the font inside of cmud mapper, in room properties tab?... I set the font on the 'mapper' to courier new (to keep fixed width font) but it did not affect inside the paticular r ... |
Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Aerious
Replies: 11
Views: 14451
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Forum: CMUD Beta Forum Posted: Mon Apr 05, 2010 2:03 pm Subject: Found a better solution for at this time. |
Until the ascii can be supported, I think the best solution, comes from Matt Lofton from another thread:
Here's an even slicker way to do it:
#trigger {^F} {#sub {@randHigh()}}
Make sure the ... |
Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Aerious
Replies: 11
Views: 14451
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Forum: CMUD Beta Forum Posted: Wed Mar 31, 2010 3:38 pm Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Thank you again Matt Lofton for all of your help, I'll take a look at this soon. |
Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Aerious
Replies: 11
Views: 14451
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Forum: CMUD Beta Forum Posted: Tue Mar 30, 2010 3:21 pm Subject: Still a problem in 3.16 |
I've tested some more.. and found more areas in the mud w/ minimaps that pose problems... especially cities / towns...
The Ascii parts in the map are NOT a problem, UNLESS it is the 'first' charact ... |
Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Aerious
Replies: 11
Views: 14451
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Forum: CMUD Beta Forum Posted: Fri Mar 26, 2010 12:34 pm Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
MattLofton:
I was looking through your code provided, and while I have not yet got it to work.. it seems that it may try to preserve the minimap for the description?...
Only a few zones have mi ... |
Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Aerious
Replies: 11
Views: 14451
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Forum: CMUD Beta Forum Posted: Fri Mar 26, 2010 12:10 pm Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Thanks for the Info, Zugg and MattLofton...
The strange part is.. is it seems to handle the ascii map quite well, until it comes upon the water tiles ( ~ ) (they are dark blue)...
but eliminatin ... |
Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
Aerious
Replies: 11
Views: 14451
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Forum: CMUD Beta Forum Posted: Thu Mar 25, 2010 8:39 pm Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround) |
The automapper is failing in creating new rooms about 60% of the times, and correct descriptions 100% of the time, when it encounters a '~' as (at least) the first non blank character if not 'at all' ... |
Topic: cMud 2.37 slow/choppy to enter longer commands |
Aerious
Replies: 43
Views: 91141
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Forum: CMUD General Discussion Posted: Fri Jan 29, 2010 7:34 pm Subject: cMud 2.37 slow/choppy to enter longer commands |
Zugg, Celerra's problem sounds similar, but maybe not the same (( it sounds like Celerra's speeds up at some point and mine was quite consistantly slow (on super long command line texts )) as the prob ... |
Topic: [3.12] Extremely laggy command line |
Aerious
Replies: 8
Views: 10982
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Forum: CMUD Beta Forum Posted: Tue Jan 05, 2010 7:13 pm Subject: [3.12] Extremely laggy command line |
Well, I completely uninstalled / reinstalled cmud (fresh) (( after exporting to xml my main mud's package )).
So far, most is well. Speeds are normal.
on an unrelated note... When I creat ... |
Topic: [3.12] Extremely laggy command line |
Aerious
Replies: 8
Views: 10982
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Forum: CMUD Beta Forum Posted: Tue Jan 05, 2010 6:14 pm Subject: [3.12] Extremely laggy command line |
Did some more testing.
Started brand new blank pkg.
Ran super fast, ctrl-t ctrl-f remained running fast.
closed, reopened, rinsed repeated,
still running fast.
Opened 'broken' mud setti ... |
Topic: [3.12] Extremely laggy command line |
Aerious
Replies: 8
Views: 10982
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Forum: CMUD Beta Forum Posted: Tue Jan 05, 2010 3:47 pm Subject: [3.12] Extremely laggy command line |
hitting ctrl-t bringing up the 'trigger wizard' also kicks my cmud into 'extremely laggy mode'.
Just tried this on both muds I play ** completely different packages/config files.
able to be ... |
Topic: [3.12] Extremely laggy command line |
Aerious
Replies: 8
Views: 10982
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Forum: CMUD Beta Forum Posted: Wed Dec 30, 2009 8:50 pm Subject: [3.12] Extremely laggy command line |
This extreme laggy / slowness seems to always show up immediately after coming back from a locked windows state.
Today I also noticed that it started directly after doing a ctrl-f find for search ... |
Topic: [3.12] Extremely laggy command line |
Aerious
Replies: 8
Views: 10982
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Forum: CMUD Beta Forum Posted: Tue Dec 29, 2009 5:49 pm Subject: [3.12] Extremely laggy command line |
hrmm... this seems to happen 99% after having locked windows... much like the past problem
http://forums.zuggsoft.com/forums/viewtopic.php?p=151339
(However I no longer have the ctrl-f crashes lik ... |
Topic: [3.12] Extremely laggy command line |
Aerious
Replies: 8
Views: 10982
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Forum: CMUD Beta Forum Posted: Tue Dec 29, 2009 3:55 pm Subject: [3.12] Extremely laggy command line |
For some reason or another, my command line becomes extremely unresponsive, with about one keystroke per .75 seconds or so response time.
This usually happens after leaving cmud in the background f ... |
Topic: dot notation alternate? |
Aerious
Replies: 3
Views: 7124
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Forum: CMUD General Discussion Posted: Tue Dec 15, 2009 8:27 pm Subject: dot notation alternate? |
prots.greater = gPhys;prots.greater_start = @timer;party colour green;party say Greater Invlunerability Up!;party colour yellow
becomes something to the effect of
prots.greater_history = @timer ... |
Topic: [3.10 beta] Semi-Random Crashes |
Aerious
Replies: 3
Views: 4876
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Forum: CMUD Beta Forum Posted: Thu Oct 22, 2009 8:31 pm Subject: [3.10 beta] Semi-Random Crashes |
I did just get it to crash again w/ my ctrl-f, and it did show
Tmap.Fr.GetGrid w/ unit MapFrame3
so I guess i do have that going on for me too.
as far as coming back from locked windows, Ill ... |
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