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  Topic: Separate / Asynchronous - Windows
Aerious

Replies: 1
Views: 3311

PostForum: CMUD General Discussion   Posted: Fri Sep 16, 2011 12:26 pm   Subject: Separate / Asynchronous - Windows
Is there a way to make it so if I click on the status window my main mud window / other mud windows don't get brought in front of other application's windows?


ONLY the status window would gain fo ...
  Topic: evaluating variables in the status window
Aerious

Replies: 6
Views: 7694

PostForum: CMUD General Discussion   Posted: Wed Sep 29, 2010 8:14 pm   Subject: evaluating variables in the status window
Ahh I see.. it was a variable assignment issue,

Glad you got it worked out!
  Topic: evaluating variables in the status window
Aerious

Replies: 6
Views: 7694

PostForum: CMUD General Discussion   Posted: Wed Sep 29, 2010 8:12 pm   Subject: evaluating variables in the status window
I have multiple status windows that use @variables..

%if(%db(@prots,greater),%db(@prots,greater_name) " " %eval(@timer-%db(@prots,greater_start))~( ...
  Topic: #wa
Aerious

Replies: 7
Views: 9237

PostForum: CMUD General Discussion   Posted: Thu Sep 09, 2010 3:04 pm   Subject: #wa
(( it did not seem to like the [ ] in the trigger, which will make it not really possible to trig off new line.. im sure there is some way around that.. but I forget atm :p
  Topic: #wa
Aerious

Replies: 7
Views: 9237

PostForum: CMUD General Discussion   Posted: Thu Sep 09, 2010 3:04 pm   Subject: #wa
then you want something like this... trigger on pattern Round: (%d) seconds

and have it perform

$temp = %1
#alarm +$temp {push needle on leather}


or something very similar.

you also wil ...
  Topic: #wa
Aerious

Replies: 7
Views: 9237

PostForum: CMUD General Discussion   Posted: Thu Sep 09, 2010 1:58 pm   Subject: #wa
so you see 'round' but not 'round: 30 seconds'
  Topic: #wa
Aerious

Replies: 7
Views: 9237

PostForum: CMUD General Discussion   Posted: Thu Sep 09, 2010 1:46 pm   Subject: #wa
your mud tells you the 'round 22 or round 36' stuff?
  Topic: [3.16b] Cmud Mapper - One way room exit costs.
Aerious

Replies: 1
Views: 3524

PostForum: CMUD Beta Forum   Posted: Mon Apr 05, 2010 3:53 pm   Subject: [3.16b] Cmud Mapper - One way room exit costs.
I would like to set the room cost depending on which way you are entering the room...

Entering the room from the south, I would like the cost to be infinite.

Coming from the north, I would like ...
  Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Aerious

Replies: 11
Views: 14451

PostForum: CMUD Beta Forum   Posted: Mon Apr 05, 2010 2:40 pm   Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
I stumbled on another solution as well, use whichever works best.. I'm using this current one...

#trigger {^} {#sub {x;#cw black}}


This inserts a black x before every line (if used w/ zone sc ...
  Topic: [3.16b] Cmud Mapper - Room Properties Font
Aerious

Replies: 2
Views: 4271

PostForum: CMUD Beta Forum   Posted: Mon Apr 05, 2010 2:32 pm   Subject: [3.16b] Cmud Mapper - Room Properties Font
Is there any way to set the font inside of cmud mapper, in room properties tab?... I set the font on the 'mapper' to courier new (to keep fixed width font) but it did not affect inside the paticular r ...
  Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Aerious

Replies: 11
Views: 14451

PostForum: CMUD Beta Forum   Posted: Mon Apr 05, 2010 2:03 pm   Subject: Found a better solution for at this time.
Until the ascii can be supported, I think the best solution, comes from Matt Lofton from another thread:

Here's an even slicker way to do it:

#trigger {^F} {#sub {@randHigh()}}

Make sure the ...
  Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Aerious

Replies: 11
Views: 14451

PostForum: CMUD Beta Forum   Posted: Wed Mar 31, 2010 3:38 pm   Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Thank you again Matt Lofton for all of your help, I'll take a look at this soon.
  Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Aerious

Replies: 11
Views: 14451

PostForum: CMUD Beta Forum   Posted: Tue Mar 30, 2010 3:21 pm   Subject: Still a problem in 3.16
I've tested some more.. and found more areas in the mud w/ minimaps that pose problems... especially cities / towns...

The Ascii parts in the map are NOT a problem, UNLESS it is the 'first' charact ...
  Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Aerious

Replies: 11
Views: 14451

PostForum: CMUD Beta Forum   Posted: Fri Mar 26, 2010 12:34 pm   Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
MattLofton:

I was looking through your code provided, and while I have not yet got it to work.. it seems that it may try to preserve the minimap for the description?...

Only a few zones have mi ...
  Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Aerious

Replies: 11
Views: 14451

PostForum: CMUD Beta Forum   Posted: Fri Mar 26, 2010 12:10 pm   Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Thanks for the Info, Zugg and MattLofton...

The strange part is.. is it seems to handle the ascii map quite well, until it comes upon the water tiles ( ~ ) (they are dark blue)...

but eliminatin ...
  Topic: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
Aerious

Replies: 11
Views: 14451

PostForum: CMUD Beta Forum   Posted: Thu Mar 25, 2010 8:39 pm   Subject: [bug] cmud 3.16b - non alphanumeric ascii in room descriptions (w/ Workaround)
The automapper is failing in creating new rooms about 60% of the times, and correct descriptions 100% of the time, when it encounters a '~' as (at least) the first non blank character if not 'at all' ...
  Topic: cMud 2.37 slow/choppy to enter longer commands
Aerious

Replies: 43
Views: 91141

PostForum: CMUD General Discussion   Posted: Fri Jan 29, 2010 7:34 pm   Subject: cMud 2.37 slow/choppy to enter longer commands
Zugg, Celerra's problem sounds similar, but maybe not the same (( it sounds like Celerra's speeds up at some point and mine was quite consistantly slow (on super long command line texts )) as the prob ...
  Topic: [3.12] Extremely laggy command line
Aerious

Replies: 8
Views: 10982

PostForum: CMUD Beta Forum   Posted: Tue Jan 05, 2010 7:13 pm   Subject: [3.12] Extremely laggy command line
Well, I completely uninstalled / reinstalled cmud (fresh) (( after exporting to xml my main mud's package )).

So far, most is well. Speeds are normal.




on an unrelated note... When I creat ...
  Topic: [3.12] Extremely laggy command line
Aerious

Replies: 8
Views: 10982

PostForum: CMUD Beta Forum   Posted: Tue Jan 05, 2010 6:14 pm   Subject: [3.12] Extremely laggy command line
Did some more testing.

Started brand new blank pkg.

Ran super fast, ctrl-t ctrl-f remained running fast.

closed, reopened, rinsed repeated,

still running fast.

Opened 'broken' mud setti ...
  Topic: [3.12] Extremely laggy command line
Aerious

Replies: 8
Views: 10982

PostForum: CMUD Beta Forum   Posted: Tue Jan 05, 2010 3:47 pm   Subject: [3.12] Extremely laggy command line
hitting ctrl-t bringing up the 'trigger wizard' also kicks my cmud into 'extremely laggy mode'.



Just tried this on both muds I play ** completely different packages/config files.

able to be ...
  Topic: [3.12] Extremely laggy command line
Aerious

Replies: 8
Views: 10982

PostForum: CMUD Beta Forum   Posted: Wed Dec 30, 2009 8:50 pm   Subject: [3.12] Extremely laggy command line
This extreme laggy / slowness seems to always show up immediately after coming back from a locked windows state.


Today I also noticed that it started directly after doing a ctrl-f find for search ...
  Topic: [3.12] Extremely laggy command line
Aerious

Replies: 8
Views: 10982

PostForum: CMUD Beta Forum   Posted: Tue Dec 29, 2009 5:49 pm   Subject: [3.12] Extremely laggy command line
hrmm... this seems to happen 99% after having locked windows... much like the past problem
http://forums.zuggsoft.com/forums/viewtopic.php?p=151339

(However I no longer have the ctrl-f crashes lik ...
  Topic: [3.12] Extremely laggy command line
Aerious

Replies: 8
Views: 10982

PostForum: CMUD Beta Forum   Posted: Tue Dec 29, 2009 3:55 pm   Subject: [3.12] Extremely laggy command line
For some reason or another, my command line becomes extremely unresponsive, with about one keystroke per .75 seconds or so response time.

This usually happens after leaving cmud in the background f ...
  Topic: dot notation alternate?
Aerious

Replies: 3
Views: 7124

PostForum: CMUD General Discussion   Posted: Tue Dec 15, 2009 8:27 pm   Subject: dot notation alternate?
prots.greater = gPhys;prots.greater_start = @timer;party colour green;party say Greater Invlunerability Up!;party colour yellow

becomes something to the effect of

prots.greater_history = @timer ...
  Topic: [3.10 beta] Semi-Random Crashes
Aerious

Replies: 3
Views: 4876

PostForum: CMUD Beta Forum   Posted: Thu Oct 22, 2009 8:31 pm   Subject: [3.10 beta] Semi-Random Crashes
I did just get it to crash again w/ my ctrl-f, and it did show

Tmap.Fr.GetGrid w/ unit MapFrame3

so I guess i do have that going on for me too.

as far as coming back from locked windows, Ill ...
 
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