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  Topic: problem with long commands
...{chris}...

Replies: 6
Views: 5880

PostForum: zMUD General Discussion   Posted: Thu May 19, 2005 9:02 pm   Subject: problem with long commands
I've had similar problems, on a DSL wireless connection. Is there much interference within the area, if on a wireless router?

_chris
  Topic: Help with trigger
...{chris}...

Replies: 5
Views: 5254

PostForum: zMUD General Discussion   Posted: Fri May 06, 2005 9:18 pm   Subject: Help with trigger

Savior
Pathetic Newbie


Joined: 04 May 2005
Posts: 2


Aarlot... He left this question 2 days after he joined, dont expect everyone to go rushing to the boards and researching all they poss ...
  Topic: auto-reconnect
...{chris}...

Replies: 9
Views: 10308

PostForum: zMUD General Discussion   Posted: Fri Apr 29, 2005 12:04 am   Subject: auto-reconnect

Am I being stupid ? I'm not asking zmud to auto-reconnect me, so why is zmud puking like this ?


You are, is zMUD not doing the reconnecting? Indeed it is.


70+ views and no real answers, do ...
  Topic: Time on counter
...{chris}...

Replies: 2
Views: 5006

PostForum: zMUD General Discussion   Posted: Thu Apr 28, 2005 3:58 am   Subject: Time on counter
Thanks.

-Chris
  Topic: Killing Script help.
...{chris}...

Replies: 6
Views: 8349

PostForum: zMUD General Discussion   Posted: Wed Apr 27, 2005 9:37 pm   Subject: Killing Script help.
Is there any way to see how many mobs are, that way you can summon, kill, #if (MESSAGE OF WHEN MOBS ARENT THERE) {summon NEXT MOB}?

-Chris
  Topic: Time on counter
...{chris}...

Replies: 2
Views: 5006

PostForum: zMUD General Discussion   Posted: Wed Apr 27, 2005 9:05 pm   Subject: Time on counter
Hello, Id like to get a script going that would keep the total time I've been connected to my mud, save in a variable (@timeon). Thanks for the help.

-Chris
  Topic: Killing Script help.
...{chris}...

Replies: 6
Views: 8349

PostForum: zMUD General Discussion   Posted: Wed Apr 27, 2005 8:36 pm   Subject: Killing Script help.
Summon ooze, kill ooze, summon ooze, kill ooze, etc...

-Chris
  Topic: Old zMUD colors
...{chris}...

Replies: 2
Views: 3878

PostForum: zMUD General Discussion   Posted: Wed Apr 27, 2005 1:59 am   Subject: Old zMUD colors
View -> Preferences -> Colors
That should help you some.

-Chris
  Topic: ZMud limits?
...{chris}...

Replies: 6
Views: 6924

PostForum: zMUD General Discussion   Posted: Sun Apr 24, 2005 10:27 pm   Subject: ZMud limits?
Whats wrong with #WAIT?

-Chris
  Topic: Help with trigger please
...{chris}...

Replies: 9
Views: 11963

PostForum: zMUD General Discussion   Posted: Sun Apr 24, 2005 6:06 pm   Subject: Help with trigger please
How would you set it up then....
#tr {%d a green potion} {#add green %d} ?

Ive always used %1-%99.

-Chris
  Topic: #button code and 4.62
...{chris}...

Replies: 3
Views: 5135

PostForum: zMUD General Discussion   Posted: Sun Apr 24, 2005 5:28 pm   Subject: #button code and 4.62
Why doesnt your friend just upgrade to 7.05?

-Chris
  Topic: ZMud limits?
...{chris}...

Replies: 6
Views: 6924

PostForum: zMUD General Discussion   Posted: Sun Apr 24, 2005 5:25 pm   Subject: ZMud limits?

My question is this:
Is there a known limit to how much Zmud can actively do? If so, what's that limit? If not, how do I stop ZMud from doing what it's been doing?



The limit depends on how ...
  Topic: Help with trigger please
...{chris}...

Replies: 9
Views: 11963

PostForum: zMUD General Discussion   Posted: Sun Apr 24, 2005 5:19 pm   Subject: Help with trigger please

#class potion
#tr {%1 a green potion} {#add green %1}
#tr {%1 a menthol potion} {#add menthol %1}
#tr {%1 a deep blue potion} {#add deepblue ...
  Topic: Problem with #trigger command
...{chris}...

Replies: 2
Views: 3940

PostForum: zMUD General Discussion   Posted: Sat Apr 23, 2005 11:07 pm   Subject: Problem with #trigger command
You should try to just type in the #tr command via command bar. As said above by Minish1, #tr {WHAT WILL TRIGGER (PATTERN)} {WHAT TO BE SENT OUT FROM THE PATTERN} I found opening the Trigger window to ...
  Topic: How would I make a 0.5 second alarm?
...{chris}...

Replies: 3
Views: 7390

PostForum: zMUD General Discussion   Posted: Sat Apr 23, 2005 1:55 pm   Subject: How would I make a 0.5 second alarm?
I dont think there is a way to do this. I've noticed before people saying #ALARM works only with positive, whole integers (1, 2, 3, 4, ...). The #WAIT command however can be used for fractions of a se ...
  Topic: Zmud speed
...{chris}...

Replies: 2
Views: 5408

PostForum: zMUD General Discussion   Posted: Fri Apr 22, 2005 9:05 pm   Subject: Zmud speed
I'd run anti-virus scans, spyware checker, download [url=http://www.pcworld.com/downloads/file_description/0,fid,8091,00.asp]FreeMem and run that. FreeMem will free up some unused RAM in the backgroun ...
  Topic: did windows update screw up my telnet/zmud?
...{chris}...

Replies: 8
Views: 9790

PostForum: zMUD General Discussion   Posted: Mon Apr 18, 2005 9:06 pm   Subject: did windows update screw up my telnet/zmud?
I had this same problem.Heres what I did:

Close zMUD, go to the main directory, C:\zMUD, the default location. Then delete the mud folder. I turned off all my firewalls and made them not turn on wi ...
  Topic: #IF
...{chris}...

Replies: 7
Views: 10529

PostForum: zMUD General Discussion   Posted: Sun Apr 17, 2005 12:27 am   Subject: #IF
Thanks.

-Chris
  Topic: #IF
...{chris}...

Replies: 7
Views: 10529

PostForum: zMUD General Discussion   Posted: Sat Apr 16, 2005 11:30 pm   Subject: #IF
Sorry, lacking much sleep and not all there. Here it is.

#VAR EXPTNL
#VAR Level
#VAR Exp
#VAR Tnl
#VAR QP
#VAR Complete
#TRIGGER {* You have * experience points and need (*) to a ...
  Topic: #IF
...{chris}...

Replies: 7
Views: 10529

PostForum: zMUD General Discussion   Posted: Sat Apr 16, 2005 10:56 pm   Subject: #IF
So how do I get zMUD to remove one item and wear the other when my exp is less than 20000?
  Topic: #IF
...{chris}...

Replies: 7
Views: 10529

PostForum: zMUD General Discussion   Posted: Sat Apr 16, 2005 10:00 pm   Subject: #IF
Hello once again. I have a a question or two:

1) I have a script running that will tell me how much I have till my next level, and how many kills it will take, based off the last kill's exp. I need ...
  Topic: auto-reconnect
...{chris}...

Replies: 9
Views: 10308

PostForum: zMUD General Discussion   Posted: Fri Apr 15, 2005 9:17 pm   Subject: auto-reconnect
Why would someone need to disconnect and reconnect so much at such short periods of time anyways?

-ChRiS
  Topic: Coutdown timer.
...{chris}...

Replies: 2
Views: 3786

PostForum: zMUD General Discussion   Posted: Fri Apr 15, 2005 9:16 pm   Subject: Coutdown timer.
So 1 would equal 1 second, instead of 1000 being 1 second? Much thanks for this.
-ChRiS
  Topic: Coutdown timer.
...{chris}...

Replies: 2
Views: 3786

PostForum: zMUD General Discussion   Posted: Fri Apr 15, 2005 2:46 am   Subject: Coutdown timer.
Is it possible to create a timer that would countdown from a specific minute, saved as a variable? Im workng on a script that will sit on the NPC ship that goes from continet to continet, and when peo ...
  Topic: Databases
...{chris}...

Replies: 2
Views: 3285

PostForum: zMUD General Discussion   Posted: Tue Apr 12, 2005 11:01 pm   Subject: Databases
Wow, thats really obvious. I keep missing the obvious things lately :( Thanks.

-ChRiS
 
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